Excess worker

harmonic

Chieftain
Joined
Feb 19, 2003
Messages
1
Ever have so many workers from conquering you didn't know what to do with?

Ever have so much land exposed that other civs from other lands keep landing and building near your cities or on the fresh land you've worked so hard to conquer?

If you answered yes to both this is what you can do. Let's say you have just conquered a sizable nation. Let's also say that the other civs are like vultures just wanting to gobble up the land you've just freed up. Now odds are you have in excess of 40 foriegn workers and they are just not as productive. So post them along the coast line where your cultural influence has not yet reached. This will prevent other civs from landing because they can not make a water assult, so even though your worker has no defense it takes the square and does not allow them to land. How ever if they do use a marine they have to declare war in which case you can obliterate their landing party immediately. I wanted to attach a file to show you what i mean but i guess it's too big :( .
 
I don't like slave workers because they make conquered citizens unhappy, which increases the likelyhood of culture flipping, and because conquered workers work too slow. I use conquered workers to drop a few shields on conquered cities so that I can rush improvements immediately and still get the discount for having a few shields.
 
Yes, I often use captured workers (if there is nothing else productive to do) to 'man the beaches' so to speak. Especially important when you are the only civ on a continent, but there is still spare space to settle on by civs you are at peace with.
 
I loooooooooove captured workers. There worth at least 30 gold or a map. I put them into cities if i plan on not going to war, and i give them long term building projects so i forget about them, and when they finish, its like a bonus. They aren't bad as spies either.
 
I like em to, not costing anything can make the diference of a hard game, on the higher levels...
 
They can be nice, to augment you worker stockpile while building your rail network as your cities are pre-building the factories. They are also of great importance early in the game. I always buy them, given the chance
 
Add them to cities in the late game once you get hospitals. Even with granaries, cities size 12 and up take a while to grow. You want to be working every tile you possibly can, for maximum shields and commerce, so add in your workers. Voila , instant metropolis. Just be cautious about adding workers of civs with stronger culture than you to cities closer to their capital than yours.

Renata

oh and keep a few (make that many) around to clean up all your population induced pollution
 
Unless your industrious and already have rail, then you don't need that many.
 
I'll take as many slave workers that I can get, especially if their of the nationality of a civ that is about to be obliterated. Then you can safely add them into cities if you have too many, for free population and no risk of rioting. Although you can never have too many free workers, so what if they work at half speed, they are free support and sending them to the frontlines to build roads or make a colony is easier done with slave workers then your own people.

They also make great bait for the stupid AI, letting it take a slave worker and using its attack, can let you rush build a much needed defender or give you another turn to get an offensive unit in place to take it out and maybe even get your worker back.
 
Originally posted by Hellfire
I don't like slave workers because they make conquered citizens unhappy, which increases the likelyhood of culture flipping, and because conquered workers work too slow. I use conquered workers to drop a few shields on conquered cities so that I can rush improvements immediately and still get the discount for having a few shields.

If using PTW, you shouldn't disband workers (unless that civ is already destroyed). Disbanding captured workers causes the AI (from where the worker came from) to get more mad at you. Using the slaves or joining them into cities does not affect the AI's attitude towards you, only disbanding them does. Disbanding=Death.

In GOTM 15, I had the problem of having every tile already improved and had way too many slaves, so I was joining them into cities. I suffered from this by losing some cities to culture flips (losing a city on my home continent to a civ that has always been on the other continent!). Captured workers are maintance free, so you might as well keep them around for when pollution comes up, if you already have every tile improved-then you can get rid of your own workers by joining them back into cities and save the unit costs.

Also in PTW, selling your own workers causes an attitude hit, but not for selling slaves, so you could make some money that way.
 
Originally posted by Bamspeedy


If using PTW, you shouldn't disband workers (unless that civ is already destroyed). Disbanding captured workers causes the AI (from where the worker came from) to get more mad at you. Using the slaves or joining them into cities does not affect the AI's attitude towards you, only disbanding them does. Disbanding=Death.

In GOTM 15, I had the problem of having every tile already improved and had way too many slaves, so I was joining them into cities. I suffered from this by losing some cities to culture flips (losing a city on my home continent to a civ that has always been on the other continent!). Captured workers are maintance free, so you might as well keep them around for when pollution comes up, if you already have every tile improved-then you can get rid of your own workers by joining them back into cities and save the unit costs.

Also in PTW, selling your own workers causes an attitude hit, but not for selling slaves, so you could make some money that way.

What about in Vanilla Game?
 
I don't know if this applied to vanilla civ3 or not. It could take disbanding of many slaves to see a difference, since vanilla Civ3 doesn't have the debug mode like PTW.
 
Yep. disbanding captured workers in a "vanilla game" against AI does do rep damage. Once conquered an Egypt and captured massive worker en-route (about 30). Even though I kept the cities, I disbanded all the workers and the rest of the known world started banding against me . . . even ones on other continents that I hd just barely met!
I guess i technically did the same as Hitler and committed genocide!
 
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