Exile Practices no longer expires

Galadrion

Warlord
Joined
Apr 9, 2007
Messages
211
I noticed in my current game (SVN 11384) that the building "Exile Practices" no longer has an expiration tech. If I'm correct in my understanding, this means that it will never go away, which I don't think is "operating as intended".
 
I noticed in my current game (SVN 11384) that the building "Exile Practices" no longer has an expiration tech. If I'm correct in my understanding, this means that it will never go away, which I don't think is "operating as intended".
Thanks for reporting, it should not be around forever; rather than adding back the classical lifestyle obsoletion tech, I made it require primitive or tribal society civics, without which it will be removed.

SVN is being updated.
 
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There are some more crumbs - that is nonobsoleteing buildings without replacements that should be obsoleted and replaced, or be turned into civic building

There is python debug function, that lists them, but its very few of those truly regular buildings (regular, and not tied to civic, corporation or religion)
 
Okay! Very fast response - I'm impressed. Personally, I think it works fairly well as a civic-based obsoletion, but remember that exile by election was a feature of Athenian life - happened to a few of the well-known leaders/teachers/thinkers of the city. I'm not quite sure how that should (or if it should) be represented in-game. but it's something that might be kicked around the discussion table.
 
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