Damirith
Prince
- Joined
- Mar 11, 2015
- Messages
- 379
If a civ has multiple spaceports, does sabotaging any one of them help when it comes to delaying the space projects or do you have to sabotage the one that is actually working on the project? If you do have to pick the right spaceport then how do you know which one has the project?
If a civ were to launch the exoplanet expedition, it seems that in general that player is going to win the game in 50 turns (or sooner with laser projects). From what I am seeing the only way to beat the player is to just win the game before them? In terms of domination, would you pretty much have to take over all of their cities to remove them from the game to prevent them from winning? What would happen if you take them out and then another civ gets into war with you and liberates one of their cities to bring them back into the game?
If a civ were to launch the exoplanet expedition, it seems that in general that player is going to win the game in 50 turns (or sooner with laser projects). From what I am seeing the only way to beat the player is to just win the game before them? In terms of domination, would you pretty much have to take over all of their cities to remove them from the game to prevent them from winning? What would happen if you take them out and then another civ gets into war with you and liberates one of their cities to bring them back into the game?