At the moment, the United Nations wonder is single purposed, existing only to enable the diplomatic (more economic, but that's not neccessarily bad and another topic entirely) victory. The UN should function as more than that, giving a reason to build it in a non-diplomatic strategy.
There would be a number of changes.
First of all, it needs to be unlocked earlier. At the moment, it's so late in the tech tree that it actually somewhat makes sense as a victory condition. The UN came into existance 24 October 1945, which doesn't seem to be reflected in the tech tree. Globalization (which unlocks the UN) is a prereq for a future tech. I'm open to suggestions for when, but I was thinking early modern at least. The issue is that it comes so late that the game is already essentially over.
The UN system should be change such that becoming a member of the UN is a strategic choice, rather than required.
If you build the UN, you are automatically added as the only member. Other civs may decide to join as time goes on. If a civ attempts to join the UN, members get to vote (simple majority) on whether to let them. If they enter, they may decide to leave or be kicked out at any time.
The UN would have the following effects on diplomacy:
*Between member civs, the lowest possible diplomacy status is "Guarded"
*The UN acts as a defensive pact between all member civs. Fight one? Fight 'em all.
*The UN acts as a permanent open borders agreement between all member civs.
*Every 10 turns, there are multiple votes. You may choose to ignore them (abstain from voting), or vote in them at your preference - votes will be "remembered" in the next vote and do not have to be recast unless you've changed your mind. This is to prevent the need for repeatedly voting in each election.
There would be more resolutions.
These would include:
*UN Declare War - A response to a massive warmonger. The member civs of the UN each declare war to try to disable a civ that seems to be killing everyone in sight. This would be a last resort measure, and would require a unanimous (all approve or abstain) vote to pass. (This can only be declared on a nonmember civ)
*UN Diplomatic Sanction - A response to a hostile civ. UN civs denounce and quit trading with a civ. This would require the same number of votes as the diplomatic victory. (This can only be declared on a nonmember civ)
*UN Protectorate - Essentially the same thing as each individual nation Pledging to Protect a target civ or city-state. A measure to be taken to defend a nonmember civ.
More to come in editing.
*Kick from UN - A vote to remove a civ or city-state from the UN, they would lose all privilages from membership and be unable to attempt to rejoin for 10 turns.
*Admit to UN - A vote to permit a civ or city-state to join the UN.
Defying UN decisions:
When the UN passes one of the above resolutions, you are given 2 responses.
1) Accept and follow resolution.
2) Refuse resolution.
What happens if you accept should be obvious. However, you can refuse. If you refuse, you irritate the other members. Refuse too many important resolutions, and they'll move to kick you out of the UN.
Good idea? Suggestions?
There would be a number of changes.
First of all, it needs to be unlocked earlier. At the moment, it's so late in the tech tree that it actually somewhat makes sense as a victory condition. The UN came into existance 24 October 1945, which doesn't seem to be reflected in the tech tree. Globalization (which unlocks the UN) is a prereq for a future tech. I'm open to suggestions for when, but I was thinking early modern at least. The issue is that it comes so late that the game is already essentially over.
The UN system should be change such that becoming a member of the UN is a strategic choice, rather than required.
If you build the UN, you are automatically added as the only member. Other civs may decide to join as time goes on. If a civ attempts to join the UN, members get to vote (simple majority) on whether to let them. If they enter, they may decide to leave or be kicked out at any time.
The UN would have the following effects on diplomacy:
*Between member civs, the lowest possible diplomacy status is "Guarded"
*The UN acts as a defensive pact between all member civs. Fight one? Fight 'em all.
*The UN acts as a permanent open borders agreement between all member civs.
*Every 10 turns, there are multiple votes. You may choose to ignore them (abstain from voting), or vote in them at your preference - votes will be "remembered" in the next vote and do not have to be recast unless you've changed your mind. This is to prevent the need for repeatedly voting in each election.
There would be more resolutions.
These would include:
*UN Declare War - A response to a massive warmonger. The member civs of the UN each declare war to try to disable a civ that seems to be killing everyone in sight. This would be a last resort measure, and would require a unanimous (all approve or abstain) vote to pass. (This can only be declared on a nonmember civ)
*UN Diplomatic Sanction - A response to a hostile civ. UN civs denounce and quit trading with a civ. This would require the same number of votes as the diplomatic victory. (This can only be declared on a nonmember civ)
*UN Protectorate - Essentially the same thing as each individual nation Pledging to Protect a target civ or city-state. A measure to be taken to defend a nonmember civ.
More to come in editing.
*Kick from UN - A vote to remove a civ or city-state from the UN, they would lose all privilages from membership and be unable to attempt to rejoin for 10 turns.
*Admit to UN - A vote to permit a civ or city-state to join the UN.
Defying UN decisions:
When the UN passes one of the above resolutions, you are given 2 responses.
1) Accept and follow resolution.
2) Refuse resolution.
What happens if you accept should be obvious. However, you can refuse. If you refuse, you irritate the other members. Refuse too many important resolutions, and they'll move to kick you out of the UN.
Good idea? Suggestions?