DaDoo
Prince
My experience with expansionist civ are just about like how it is with TNO. But I always eventually fall behind I'm sure due to my fatally flawed way of playing. ahhh oh well.
Originally posted by SirJethro
IMHO, goody huts should be turned off in multiplayer, or at least played under the probabilities of Diety or one of the top difficulty levels.
Actually, that is a good point. It is easy to forget that difficulty level matters even without AI players....because it affects goody huts, barbarians, etc.
I found more than 20 goody huts. I noticed that the AI had avoided goody huts close to their cities, so most of the goody huts became mine.Originally posted by Free Enterprise
Hmm this is strange... I find that the amount of good huts you obtained was tremendous to say the least....
Note I am not saying the expansiont trait is bad, in fact it is good.
However you said you got over 15 good huts, and none of the yielding "empty/nothing"? What about map gains? That is well above average for expanionist.
I would say "average" on a large map would be about 8 good huts with maybe 1 settler. With perhaps 1 reload to improve situtation. 1 settler, about 4 techs, 1 gold, 1 nothing, 1 map
Originally posted by TheNiceOne
I found more than 20 goody huts. I noticed that the AI had avoided goody huts close to their cities, so most of the goody huts became mine.
and b. some recent SOTD or GOTM (I don't recall) which showed a goody hut next to the zulu capital (zulu=expansionist) in medieval times. Which is strange. I've seen it myself. It's wrong and it should be fixed.I noticed that the AI had avoided goody huts close to their cities, so most of the goody huts became mine.
Originally posted by Free Enterprise
I would very much like to know the odds of getting a settler from a goodie hut.
Originally posted by Free Enterprise
Expansionist certainly gets better on harder difficulties.
Originally posted by The Yankee
No, there have been times when I did get the entire area, but missed this one square where a hut was found, I popped it, and it gave me a map, of which I already knew.
I agree. In my current game I have seen about three huts right next to the German cities, and none of them were popped by any of the five or so German units wandering around the place. It's almost like they are afraid of the goody huts. So I quickly sent a couple of my units to take care of the huts for them.Originally posted by Shabbaman
b. some recent SOTD or GOTM (I don't recall) which showed a goody hut next to the zulu capital (zulu=expansionist) in medieval times. Which is strange. I've seen it myself. It's wrong and it should be fixed.
Originally posted by willj
I agree. In my current game I have seen about three huts right next to the German cities, and none of them were popped by any of the five or so German units wandering around the place. It's almost like they are afraid of the goody huts. So I quickly sent a couple of my units to take care of the huts for them.![]()
I'm not playing on deity (monarch suits me quite fine for the moment), so this is only speculations:Originally posted by sumthinelse
Expansionist gets better on higher levels? In a way, compared to non-expansionist. But Is a 25% probability of getting techs (deity/expansionist) good enough to overcome the AI's 167% cost advantage in growth, shields, and research plus the #@!&^ AI-to-AI trade rate?
Originally posted by willj
I agree. In my current game I have seen about three huts right next to the German cities, and none of them were popped by any of the five or so German units wandering around the place. It's almost like they are afraid of the goody huts. So I quickly sent a couple of my units to take care of the huts for them.![]()
Originally posted by TheNiceOne
And then, remember that techs aren't the only reason for huts: Expansionist almost doubles the chance of getting a settler (aside from the fact that you maybe wouldn't dare to pop the hut at all on deity if non-expansionist), and getting a free settler early on in deity should be a massive advantage. A few free warriors might help to save the day as well.