Set completed - played 18 turns.
Turn 128 - Inherited. Reviewed our cities and empire management and all of pigwill's choices look good, made no changes. I begin building the Pyramids in uMung. My goal will be to work on the infrastructure+growth of our three small cities. We have a good number of workers, so plenty of chopping/improvements will get them on track.
129 (775BC) - Asoka demands we cancel deals with Khmer.
Asoka is on the bottom of the board and part of the hindu block with which we'll eventually be at war, so I refuse. He stays at cautious
132 (700BC) - Surya goes WHEOOH. He doesn't like WK and Asoka and he's far away from us so I'm sure we have nothing to worry about. Trade Corn for Pig with him.
133 (675BC) - Caesar builds GLighthouse
134 (650BC) - Asoka founds a new city. It's one tile off the coast, with no food resources: great job dude.
135 (625BC) - Mao (now Christian) demands we cancel with WK
The Christian block is growing, and the only religion we have in our cities is Christian, so I agree and cancel with WK.
Ulundi has grown to size 7 and is happy capped so I stagnate growth and run two scientists.
137 (575BC) - WK converts to Christianity
139 (525BC) - Horses are hooked up, but I don't build any chariots. All military production is for swords. Now that we've scouted the whole continent, our scouts have a report from China:
140 (500BC) - JC converts to Christianity - this is becoming the dominant religion
141 (485BC) - Asoka builds his Budda shrine
143 (455BC) - Math is in, set to Currency.
Willem demands we convert to Christianity
The power of Christ compels me; I agree. The whole world is part of this block now except Suya and Asoka
145 (425BC) - Willem founds Islam. We complete...
... the pyramids. Convert to Rep.
146 (410BC) - Anarchy is over so I retire and leave it to the next player
Notes:
Expansion. Expansion wasn't anything more than a dream during my set. I didn't want to crash our econ until we get currency or get some commerce cities established. There is a barbarian city (Bactrain) to the NE thats on a nice site and easily capturable with the force we have nearby (3 Archers defending, SwordsCR1 at 88%, AxesCR1 at 66% both). Ironfish is a nice choice as well; I did not build a settler yet. We could also capture the western barb city, Harappin, (on a hill though) to block off our section of the map and leave us with tons of land to backfill. The C2* site to WK's east is still available as well for a settler.
Eastern Barb City:
Military. Built a couple swords; not many since Umung was building the Mids for my whole set. Now that they are done, the next player can finish the swordsman quest. Our neighbors have weak militaries and aren't expanding too well.
Research. Tech is decent but we're a little behind. With Rep now, we should start steaming ahead. The one mistake I'm annoyed at is that I got Maths 3 turns before the end of my set and I decided to just let the next player shop it around for trade. Unfortunately on my last turn, someone else discovered it and shared it with most everyone. Sorry about that.
Overall we're in good shape. We have great land; our neighbors are weak and ripe for the conquering; and we're on good terms with distant nations. Our cities are very happy due to Rep and ready to grow big. The next player can get our military ready in advance of cats, Tech currency -> construction, and prepare for war.
Shot of the local culture map
Roster
Grandad1982 - away till monday 15th
Charles Li
pigswill
Sirloin
sturick - up next
cripp7 - on deck
(Steam updated me to 3.19 automatically so hopefully that doesn't screw the save up for anyone. BUG worked fine for me without any updates, so I encourage anyone that's hesitating to upgrade to just do it)
The Save: