explanation for weird diplo defeat?

IAmOzymandias

Warlord
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Jul 3, 2012
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207
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Here's the backstory. A buddy and I were trying out BNW, and we decided to team it on a small map, so 3 teams of 2. Early game we wipe out one of the teams so it's us vs one of the new civs and askia. game rolls by and it gets late, we save, and I know i'm close to a cultural vic, so I play out the next ~30 turns before bed. The world congress rolls up with the world leader vote, so of course I pour all my delegates into having myself win, lo and behold I win a diplo when I was shooting for a culture vic, which I suppose made sense as I assumed my AI teamate voted for me and I had more delegates than either of the enemy AI

Next day we re-roll and I want to try out the culture vic still, so I tell my buddy "Don't vote for me in the election, I want a culture vic. I do the match and with askia at 6 delegates and his teammate at 4, I assumed countering with 10 deleages for myself would hang the election and cause the game to go on, so I put my 10 delegates against his 10 and leave 4 undecided. I lazily click the OK button and get the "Defeat" screen. I'm flabbergasted! Am I missing a key point to the world leader elections? Is it not a pure game of numbers? How is there any way that I vote 10 for myself against the other team's 6 and 4 and still lose (my teammate voted for himself.)
 
Because they were AI so they act before you do. so they win in a tie.
2. because diplo victory is bugged. the number of delegates you need to win is way lower then 2/3 of the votes. hell it is barely 1/3 of the votes.

My tip wait for it to get patched. the game ends once the diplomatic victory screen shows up. it is simply decided by who has the most votes.
 
You can turn off Diplo Victory condition. but yes, a save would be helpful.
It's possible that the A.I teammate voted for his ally.
 
@OP: Another option is that you hit Exit on the screen, and didn't actually commit the votes. If you only have to win a majority of votes _cast_, that could explain things a bit.
 
Because they were AI so they act before you do. so they win in a tie.
2. because diplo victory is bugged. the number of delegates you need to win is way lower then 2/3 of the votes. hell it is barely 1/3 of the votes.

My tip wait for it to get patched. the game ends once the diplomatic victory screen shows up. it is simply decided by who has the most votes.

Afaict,

The number of votes required is not related to the number of votes available. instead it depends on the number of Civs+city-states (I think it counts dead ones too..unless austria/venice got them)

Since the number of votes increases through a number of mechanisms, that could lead to 2 civs both having the required delegates to win.

In which case I'm not sure who would win.
 
I have a save about 20 or so turns before, but it's a 2 human vs 2 ai (and 2 dead AI) mp match, that won't matter?

If not, should I just send it in as is? what's the email?

In either way, I guess I don't understand how the victory mechanic works. I expected it be like a regular democratic vote, where you need 66-75% of the total world vote to win. I expect, if this is not the case, and it does indeed just require a prerequisite number of votes, that having a team game (where 2 players are commiting votes to a civ rather than everyone to themselves plus whoever your cses are) screws with this. On top of that, my human teammate was (almost to hilarious effect) puppeting every city state possible. There were only 3 or 4 left on a small map, and I was allied with all of them (kind of annoying when your teammate puppets a city state you've been allied with for 100 turns. . . repeatedly)

It's a pain that some of this stuff is not intuitive in the game. Some things like how much food/beakers/hammer you need to do whatever you're trying to do is completely transparent, and yet the game is totally murky in an instance like this? strange, and seems a little sloppy, unless it's an intentional replacement to the "time" victory where they count scores after X turns, but I don't think it was the end game yet (IIRC I was researching techs like radio and flight.)
 
I have a save about 20 or so turns before, but it's a 2 human vs 2 ai (and 2 dead AI) mp match, that won't matter?

If not, should I just send it in as is? what's the email?

In either way, I guess I don't understand how the victory mechanic works. I expected it be like a regular democratic vote, where you need 66-75% of the total world vote to win. I expect, if this is not the case, and it does indeed just require a prerequisite number of votes, that having a team game (where 2 players are commiting votes to a civ rather than everyone to themselves plus whoever your cses are) screws with this. On top of that, my human teammate was (almost to hilarious effect) puppeting every city state possible. There were only 3 or 4 left on a small map, and I was allied with all of them (kind of annoying when your teammate puppets a city state you've been allied with for 100 turns. . . repeatedly)

It's a pain that some of this stuff is not intuitive in the game. Some things like how much food/beakers/hammer you need to do whatever you're trying to do is completely transparent, and yet the game is totally murky in an instance like this? strange, and seems a little sloppy, unless it's an intentional replacement to the "time" victory where they count scores after X turns, but I don't think it was the end game yet (IIRC I was researching techs like radio and flight.)

The world Congress screen does list the number of delegates required.

(as a side note, it appears possible for you to vote Against someone for world leader)
 
I might take a quick third run through it tonight just to confirm, but I hadn't noticed the number of delegates required, and I did look, including hovering over the hotspots that show how many expected votes people were receiving.

Also I hadn't thought about voting AGAINST the other leader, as I had expected it was a majority vote, not tripped by a specific number.
 
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