Ahriman
Tyrant
I'm not all that big of a fan of using massive barbarian/wild animal hordes to control scouting. It adds randomness to the system which is always TEH EVIAL
Think about it, you lose your scout to random barb attack and after a bit of cursing your building a new one (more clicks) and sending it out to the yet unexplored area (more clicks) in which it will invariably need to pass over already explored areas (inefficiency).
The level of randomness [and randomness with severe conquences, of losing your only scout who is a long way from home] is much lower in a world where a unit does not die from losing a single battle. You move your 3 move scout near a barbarian, who attacks you. You take some damge. Next turn, you can run away from the barbarian 3 hexes, and they can only follow 2 hexes. So you can escape and heal or otherwise avoid pursuit.
A decraease in the efficiency of exploration is a desirable goal, hence this thread.All the barbs really amount too is a random decrease in the efficiency of exploration