Natan35
Mayor of St. Natansburg
You should nerf it down for non-civilian units. That's it.
(Next time, you won't fire your only knight....
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(Next time, you won't fire your only knight....

Hisjesty, are you okay?
As for Disease, I think it's too easy to get, and too easy to get cured. I'm not a fan of it, as it's prone to being bugged (I once had a Warrior that didn't get disease cured at all, and had to keep him in my borders... but let's call it a feature.). I'd stick to attrition on Marsh and Flood Plains (as both are marshy and people can drown). I'm also backing the idea of dropping the chance of units randomly disappearing (unless all of the chances were 1-2%), and instead making attrition more severe. Having your units deplete health rapidly is much more of a nail-biter ("will I get my scout to safety in time?"), than of a frustration ("oh, I lost a scout again").
Otherwise I don't have other feedback, as I often start games late in the night and don't get beyond early Medieval era.Curse you, mods! If only I didn't have to make art for you.
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(unless all of the chances were 1-2%)
for embarked units for the former, naval units the latters. I expect this was just laziness on their part, but which do we favour? On end turn or on movement (currently is on end turn)
Hey, so I've stitched together a pretty much stable version of ExCE. I used the version from like 2/24 with the updated exploration from yesterday. I've also been playing it with P&P. I'm in the Renaissance.
Thoughts:
I really love the spirit of Trades and Colonies and Exploration. And Tribes.
I have Attrition disabled. It would frustrate me. I understand the purpose but I'd rather not use it.
I'm struggling with Happiness. This might not be the fault of the luxury rebalance because I often struggle with Happiness. But it seems especially difficult this time. I would say that if others complain of this it's in need of a rebalance. Gold is a struggle as well but I don't think that has been affected by this mod, I think if anything CP is to blame. I just need to adjust.
For the trades, I might reduce build times. You've added like half a dozen buildings that can be built in every city, but there often isn't a corresponding boost to production to help compensate. I've only built one by the Renaissance, but I have been struggling in all fields for the entire game.
Colonies - I'll probably tune it so that the radius is bigger until an integration mechanic exists. Once again, personal preference. I also had to switch colony loyalty off because 1 player kept not founding their capital each game.
This is my first time playing on Standard, and my first time with the CP. I'm really not doing very well, and that's sort of frustrating. But I don't blame ExCE, I just need to make better choicesPlaying as Tonga by the way. I'd have had an easier time with them if I wasn't so broke that I couldn't even interact with CSs.
Oh, the 80px icon atlas for tribes kept erroring. I think you mistyped it as 08 instead of 80 somewhere.
Finally, my turn times seem slower than normal. I would attribute this to having a bunch of mods and ExCE and PP and CulDiv rolling at once. Maybe windowed mode hurt me as well. Either way, I'm eagerly awaiting a processor and SSD upgrade.
In the end I might file P&P and ExCE (and thus CP) away for a few games if only to allow them time to age, like fine wine. Still, great work and, as always, I look forward to prestige.
Also standard speed is exhausting...
Conceptually what causes the disease? The duration, or the extent? (Time, or space?)
AND JFD WHERE MAH RELIGIOUS INSTITUTIONS & PRESTIGE HNNNNNNG