Kouvb593kdnuewnd
Left Forever
- Joined
- Jul 3, 2012
- Messages
- 4,146
Let me try
Opener: Embarked units able to move onto ocean tiles. All naval units including transports get +1 sight and +1 one movement (maybe transport only), unlocks Lovere (can't spell it)
This opener allows civs to go on exploring before astronomy allowing for differen't tech path and also make it easier to explore with large LoS and more speed.
Pionners: unlock the pionner unit, a cheap fast settler with embarction protetction and speed that can only settle oversea land.
Pionner cost 50 hammers 4 moves embarktion protetcion and +2 speed on embarction.
This unit will give explorers a large advantage to colonise oversea land add in the opener and maybe exploration will be needed to get anything at all from oversea land.
Colonisation efforts needs pionners: Oversea cities gives +2 happines each gets +2 food each and border expand cost only 25% as much
Makes oversea cities more manageable and stronger to get alot from your new colonies.
Naval tradition: give naval units +25% strength/ranged strength and one speed.
This will help your naval empire alot vs its enemies.
Exotic riches need Naval tradition and Colonisation efforts: your civ get +4 happines for each luxery resource not found on your home continent, whatever they are in your oversea empire or if you trade for them.
Benefint the ones that search for newfound riches
Global empire need Exotic riches: each continent you got your precens on will give you +5 happines and your land units get 20% strength boost on oversea land.
To the one that whishes to dominate the world.
Finisher Hidden sites revealed, 25% production on spaceship parts and great admirals can now be purcased with faith.
Liked that finisher, why stop exploring your own planent then so many others exist.
Exploration will give large bonus for any oversea empire but will be pretty much worthles for a non oversea one.

Opener: Embarked units able to move onto ocean tiles. All naval units including transports get +1 sight and +1 one movement (maybe transport only), unlocks Lovere (can't spell it)
This opener allows civs to go on exploring before astronomy allowing for differen't tech path and also make it easier to explore with large LoS and more speed.
Pionners: unlock the pionner unit, a cheap fast settler with embarction protetction and speed that can only settle oversea land.
Pionner cost 50 hammers 4 moves embarktion protetcion and +2 speed on embarction.
This unit will give explorers a large advantage to colonise oversea land add in the opener and maybe exploration will be needed to get anything at all from oversea land.
Colonisation efforts needs pionners: Oversea cities gives +2 happines each gets +2 food each and border expand cost only 25% as much
Makes oversea cities more manageable and stronger to get alot from your new colonies.
Naval tradition: give naval units +25% strength/ranged strength and one speed.
This will help your naval empire alot vs its enemies.
Exotic riches need Naval tradition and Colonisation efforts: your civ get +4 happines for each luxery resource not found on your home continent, whatever they are in your oversea empire or if you trade for them.
Benefint the ones that search for newfound riches
Global empire need Exotic riches: each continent you got your precens on will give you +5 happines and your land units get 20% strength boost on oversea land.
To the one that whishes to dominate the world.
Finisher Hidden sites revealed, 25% production on spaceship parts and great admirals can now be purcased with faith.
Liked that finisher, why stop exploring your own planent then so many others exist.
Exploration will give large bonus for any oversea empire but will be pretty much worthles for a non oversea one.