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Chieftain
In theory, I really like the idea of Exploration as being a Social Policy Tree. It definitely captures something of the 'psychology' of nations (as all the other Trees do). In practice, apart from unlocking Hidden Antiquity Sites (of which I greatly approve), the tree is almost the Commerce Tree adapted for coastal cities. Whilst I definitely see the importance of the Sea and its relevance for Exploration, I feel that having it dominate the tree (especially when the picture of a ship is deemed relevant for commerce!) doesn't feel right.
Does anybody have ideas for alternate policies? Here are some ideas / seeds of ideas:
Does anybody have ideas for alternate policies? Here are some ideas / seeds of ideas:
- Expeditions - Newly founded cities start with 6 extra tiles and 2 extra population
- Word of Mouth - Units set to Explore are far more likely to head to move to the location of as-yet undiscovered cities
- Cartography - Civilisations gain +1 Delegate at the World Congress for each of A) Circumnavigating the Globe, B) Discovering all Coastal (as in land bordering sea) Tiles, C) Discovering every tile in the map
- Legendary Tales - When a unit returns to home territory after discovering many tiles, it provides a one-time culture boost proportional to the number of tiles it revealed


Culture boost appeared, though again this does penalise players who have explored more earlier. Giving a lump of
Happiness for owning Natural Wonders too. As for Merchant Navy, I would personally merge Treasure Fleets in with Wagon Trains (probably +2
Gold for each). The new role of the Great Admiral is also interesting. I don't know if I'd want him to do it, or a new civilian unit, but I can definitely see the appeal either way. I shall have to give it some thought!
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&
Population or Territory
Food
Production boosts from coastal cities, Sea Tiles, Atolls, etc
Movement and +1 LOS. The range of Sea Trade Routes is greatly extended.*