Civilopedian
Chieftain
It's now August 2017 as I write this. In my opinion the art style is perfectly acceptable, with one significant exception. The explored territory no longer in line of sight (LoS). I absolutely hate it because I can't easily distinguish it from unexplored territory.
It's the same colour and I find myself constantly mousing over tiles to see what they are, or even exploring the tiles again, even though I have already explored them. Civ 5 had this part perfect. If the tiles weren't in unit or city LoS, they were darkened but you could see exactly what tile it was because it looked identical to explored tiles in line of sight, just darker.
Unfortunately the only fixes to this involve using a mod which doesn't do what I want it to, or using a console command which reveals the whole map, which I'm still not sure does it and even if it did it breaks the game because you have total visibility when the AI doesn't, and you can see things like goody huts on Turn 0.
For me this isn't a question of aesthetics. I agree that it looks wonderful. But it is impractical and objectively makes the game harder to observe and understand, and if there was anything they could change about the game to make it better, I wish it was this.
It's the same colour and I find myself constantly mousing over tiles to see what they are, or even exploring the tiles again, even though I have already explored them. Civ 5 had this part perfect. If the tiles weren't in unit or city LoS, they were darkened but you could see exactly what tile it was because it looked identical to explored tiles in line of sight, just darker.
Unfortunately the only fixes to this involve using a mod which doesn't do what I want it to, or using a console command which reveals the whole map, which I'm still not sure does it and even if it did it breaks the game because you have total visibility when the AI doesn't, and you can see things like goody huts on Turn 0.
For me this isn't a question of aesthetics. I agree that it looks wonderful. But it is impractical and objectively makes the game harder to observe and understand, and if there was anything they could change about the game to make it better, I wish it was this.