1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Explorers should Hover

Discussion in 'CivBE - Ideas and Suggestions' started by LethalLeigh, Feb 14, 2016.

  1. LethalLeigh

    LethalLeigh Chieftain

    Feb 5, 2016
    Hello, I am sure I am not the only one to think this but I think the Explorer unit should be able to hover the later part of the game.
    The amount of dig site that go to waste because the explorer unit cant get to them usually ranges around 10 per game for me. and the Explorer can't use the phasal transport satellite. also it would be good later in the game if your explorer cant go from land to water with out losing movement.
  2. EvilNed

    EvilNed Chieftain

    Dec 25, 2005
    i agree with this. I also dont get why there isnt some sort of later game movement upgrade for the explorers... Everything outruns it by far in the late game - and they dont exactly have the line of sight to make up for it.
  3. kipwheeler

    kipwheeler Chieftain

    May 25, 2014
    I'm in favor of initial explorers being land-bound or waterbound (depending on the city that builds them), but a very early tech available in the first 20 turns would make them both land-bound and waterbound, and then a late-game tech around turn 100 would make them hover, so they can get to those resource pods stuff behind ice walls.
  4. deathpickle

    deathpickle Chieftain

    May 4, 2016

Share This Page

Ebates: Get Paid to Shop