"Extra" civs and Multiplayer

Gre_Magus

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Oct 26, 2005
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The inclusion of the Babylonian civ in the deluxe package has raised many concerns, some of them about the legitimacy of DLC, especially day-one DLC, in general, and some about the potential impact on multiplayer. Now, I predicted that civs-as-DLC was probably going to come to Civ 5, and while it don't know if I like it, the announcement about Babylon all but confirms it.

But what does this mean for multiplayer? Lots of different games have dealt with the problem of "splitting the userbase" that is a risk anytime you introduce optional new features into a multiplayer game, whether as DLC or as a full expansion. I know some games actually give people who haven't purchased an expansion all the assets and let them use the new units or at least play against them in multiplayer (but not in singleplayer). Company of Heroes comes to mind. How does Total War deal with this? I know I haven't bought any of the "special units" DLC for Empire, but then, I haven't played multiplayer in that game either. So Civ 5 could either let everyone have the assets, so you could play against Babylon in multiplayer even if you hadn't bought the extra, or make it so that you can't use Babylon against someone who doesn't have it if they opt not to give everyone the assets. Some FPS games with DLC mappacks eventually release them to all players. Maybe Babylon will be wrapped into the first expansion - although if that wasn't explicit from the beginning, it might make people who bought feel like they wasted their money.

Another, more interesting (in my mind) set of questions arise with regards to "meta" multiplayer, which I think may be more common among Civfanatics folks than actual multiplayer. How does an extra civ impact Hall of Fame, Game of the Month, and Gauntlet competitions? Expansions have obviously launched new categories, because they introduce new features in addition to new civilizations. But if there were multiple DLC civs, and players had varying combinations of them, it would be hard to set up categories for all possible combinations. But what if one of those civs were especially suited to a particular gametype? There are restrictions on using Inca for conquest games in the Civ 4 HOF (right?) - perhaps the same thing would happen to "unbalanced" civs in Civ 5. But about the "slightly better but not unbalanced" case? Would that warrant the exclusion of a civ just because it's not in the core game?

None of this is as earth-shattering as some people would make it out to be - I doubt it will be as extreme as like adding new pieces to chess or letting pawns attack forward - and I imagine that it will all shake down to a workable system eventually. But I still don't know how I feel about DLC civs.
 
Very good question indeed.

How are multiplayer games handled cross expansion in 4 - or is that not possible?
 
None of this is as earth-shattering as some people would make it out to be - I doubt it will be as extreme as like adding new pieces to chess or letting pawns attack forward - and I imagine that it will all shake down to a workable system eventually. But I still don't know how I feel about DLC civs.

It's nice to know somebody has read at least one of my posts and grasped one of the concepts well enough to start a thoughtful thread on it.:hatsoff:
 
Here's my prediction (a few others have said the same):

If you have vanilla, you can't use or play against Babylon in single player; however, you will be able to play against them in multi player, but will not be able to pick them yourself. The Dawn of War series works the same way, except I think it may allow you to play against races you haven't purchased in single player as well.
 
Here's my prediction (a few others have said the same):

If you have vanilla, you can't use or play against Babylon in single player; however, you will be able to play against them in multi player, but will not be able to pick them yourself. The Dawn of War series works the same way, except I think it may allow you to play against races you haven't purchased in single player as well.

Yeah, in Dawn of War, I think you could play any race in MP, but only play the races you "owned" (depending on which versions of the game you had) in SP, or maybe you could use only the races you had in MP....I forget exactly because I haven't played in a long time, but anyways, it worked fine. I'm guessing like you that they would allow you to play with other people with extra content, and that you just couldn't use it yourself. They won't split the community over a special edition of the game. They might do that with expansion packs, but not something minor. As for everything else, I don't think having one or more extra civs (depending on if they go the DLC route or expansion route) will ruin things like HOF scoring unless any extra Civs are horribly unbalanced (unlikely).
 
different versions of Civ4 were not cross-compatible in MP games, but then again Vanilla Civ4 was *very* different from Warlords & BtS-for obvious reason. We're only talking 1 extra civ. As long as the underlying code for the game is identical, then I see no reason why Deluxe & regular versions of the vanilla game shouldn't be compatible!

Aussie.
 
My question is if they go down the DLC path for Civ5. Say for example they have a DLC on some extra units. How will they maintain the balance in MP. Yes I know, they may not go down that path, however the extra Civ on Pre-order makes the possibility more likely.
 
different versions of Civ4 were not cross-compatible in MP games, but then again Vanilla Civ4 was *very* different from Warlords & BtS-for obvious reason. We're only talking 1 extra civ. As long as the underlying code for the game is identical, then I see no reason why Deluxe & regular versions of the vanilla game shouldn't be compatible!

Aussie.

Yeah, this is what I thought might be the case.

I guess it depends on how big a leader is to download. The issue I can see is if someone decides they don't want to get the DLC because they don't want to download it - are they going to be forced to download it anyway if they play multiplayer games just by encountering someone else who is using it?

If it's like 10mb or something then I guess it's not the end of the world, but if the downloads are big then that's going to be a real pain for someone with a slow connection who's trying to avoid DLC for that reason.
 
Yeah, this is what I thought might be the case.

I guess it depends on how big a leader is to download. The issue I can see is if someone decides they don't want to get the DLC because they don't want to download it - are they going to be forced to download it anyway if they play multiplayer games just by encountering someone else who is using it?

If it's like 10mb or something then I guess it's not the end of the world, but if the downloads are big then that's going to be a real pain for someone with a slow connection who's trying to avoid DLC for that reason.
steam pretty much uploads in the 3+ MB/sec category, right? that is, anything that is 100mb takes maybe 30 seconds to download from steam...
 
steam pretty much uploads in the 3+ MB/sec category, right? that is, anything that is 100mb takes maybe 30 seconds to download from steam...

Well, yeah, if you're lucky enough to have a pipe that can take that.

It's not unreasonable for someone on a slow connection to want to play online (not like, dial up, but adsl or something) and they will probably have intentionally avoided buying loads of DLC because they don't want to wait for it and potentially have stupid fair use policies limiting their monthly downloads anyway.

To find yourself having to download all the DLC anyway just because your opponent has it would be pretty frustrating.

Although it would reduce the appeal of DLC, I think it might be more fair to push the balance the other way - you're only allowed to play civs in a multiplayer game if your opponent already has them or is willing to download them. Some sort of "no forced downloading" checkbox when setting up a game or something so people could aim for games where they're not going to have to download it.
 
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