I've had a chance to play a bit and I'm seeing that the changes the revolutions have made early rush builds (Clan of Embers, Doviello) viable again. Before disconnected conquered enemy capitals were basically guaranteed to revolt before you could do anything to stabilize them. Now there's a bit more time to bring them into the fold. This warms my orcish heart, so I've started up a clan of embers game
I have two thoughts about goblins and wolf riders:
1: I'm not sure if this is currently true, but it would be cool if capturing stronger wolves made stronger wolf riders. I saw a wolf pack with 10 strength in the deep wilderness. I wasn't able to fight it with goblins... but imagine if I was. It would have been quite sad to only get a strength 4 wolf rider out of it. If I beat fenrir with goblins, I want to ride him into battle afterwards!
2: It would be cool if capturing hyenas made hyena riders. Access to wolves is heavily dependent on starting location. So is hiring goblins from goblin forts. So is "For the Horde". Adding hyena riders would make the clan of embers less dependent on a favorable starting location. That said, I did beat my AI opponent (Bannor) with a few hard-to-reach wolves, no nearby goblin forts and no help from "For the Horde" so I can see the case for not doing it (being able to snag founding Fellowship of Leaves was what saved me, I was totally going to lose that war). Hyenas are harder to tame than wolves IRL, but never underestimate human inginuity
https://www.reuters.com/article/us-...ot-fear-in-ethiopias-harar-city-idUSKBN1A21GQ. If boring IRL humans can do that, why not our fantasy goblin and ork boyz. Ultimately though, I think you just need to imagine how cool/terrifying goblins riding into battle atop cackling hyenas would be to understand why this would be a great addition to the game. Aragorn will need new pants after he sees these warg riders