I may do that, but actually, since this was the first time I'd ever seen the Gela event, I decided to try out a few other options. Coincidentally, I had Pyre and the Mirror, so I tried out those first, and now I've just made peace with Basium so I can see what happens if I take it to the Gate.Thanks, fixed. I attached the patched file in case you want to continue that game, extract to Assets/python/entrypoints.
I just checked that and it works fine on erebus. Do you know which mapscript you were using?On another note, the regenerate map option seems to ignore start modifiers like frozen world (or whatever the one where the map gradually thaws is called) and Elohim's maphacks.
My bad, it seems the actual culprit is the automatic turn 1 save. I tend to be rather picky with starting locations and use the initial settler to scout quite a bit, since you have to reload to regenerate past turn 1 the two got mixed up in the process somehow. I guess as a side effect you can pick a frozen or thawed version of the same map if you for some reason desire to.I just checked that and it works fine on erebus. Do you know which mapscript you were using?
That looks like a BtS bug. I'll see what I can do.Also had a question, has the AI been made smarter in how it deals with attacks by hidden nationality units? I completed pact of the nilhorn here, took the giants to attack/pillage Valledia, and although war was not declared she still has a - "this war is going badly for us" modifier.
That looks like a BtS bug. I'll see what I can do.
So I finally got Gela to the Gate. Might I suggest an improvement? The resolution of that story just pops up as a status message before the start of your turn, and in my case it was gone before I could fully read it. Moreover, you couldn't see the text later in the event log. I had to reload and then grab a screenshot just to be able to read the whole thing. I know there is no choice involved, but could you have it pop up in an event window, so you could read it and then click a button before it's gone?I may do that, but actually, since this was the first time I'd ever seen the Gela event, I decided to try out a few other options. Coincidentally, I had Pyre and the Mirror, so I tried out those first, and now I've just made peace with Basium so I can see what happens if I take it to the Gate.So far, though, I think I will prefer the Pool ending when it's working correctly.
I've seen similar, where a leader will offer vassalage but a check on the trade screen to see who they're at war with shows them either not willing to vassalize or need a few 'incentives'.Hyborem is offering to capitulate, but won't accept in the actual trade screen. Not sure if it's because I'm controlling the Mercurian Gate, it shouldn't be an issue since I kicked out the pesky feathery gits first. I vaguely recall seeing this behavior before. Save.
E: He did capitulate after some Djinn-shaped persuasion. Go figure.
E2: Same save, nothing happens when I take the Gela to the Gate. Mercurians were already gone when I picked it up, so the option should probably be disabled if the Gate isn't enough by itself.
Scenario loading is super wacky and I don't think I can fully fix it, please try opening the scenario file directly.Getting this error when I try to open any of the scenarios: