SirRealSurreal
Chieftain
- Joined
- Apr 13, 2020
- Messages
- 35
Hello everyone! I am back after a long hiatus from civ after getting busy with my new job, but decided to pick back up just in time to see a new version of VP dropped! Big fan so far btw, but anyway it wasn't long before I decided to revisit my old project from like a year ago, but with this fancy new vox populi: my homebrewed extreme ice age scenario.
Basically, In order to examine the effects of widespread scarcity on both AI behavior and optimal human strategy, I will (hopefully) be playing a series of games that I will screenshot and document here.
Previous iteration/extreme ice age #1: https://forums.civfanatics.com/threads/scenario-extreme-ice-age.660103/
Full Background:
The trick is that they take place on big, fully populated ice age maps set to "cool" temperature. Doing such settings leads to vast swaths of ice and tundra interrupted by a fairly thin equatorial belt of plains and jungle, making usable land VERY valuable and high-demand. Civs are chosen based on whether they have special traits, units, and/or buildings which could prove advantageous in such a world, with bottom-performing few being replaced in each iteration.
As I alluded to, I've tried this a couple times before. Didn't really save or document first go around, where I played Morocco and lost (winner was Russia via science though, remember that much). Im retroactively designating that Extreme Ice Age 'game 0'. After that game, though, which was even more interesting and tactically unique than I'd expected, I decided to try more and start keeping and posting photojournals; I very narrowly won as the Inca via diplomatic (narrowly as in, I was just two turns away from the much higher-score Sweden finishing their spaceship; it was practically a draw).
The link for that is at the top, as is my aborted second attempt at playing US after repeated technical issues with that old version, which eventually led to me dropping civ for awhile as soon as I got a little busier around the same time. Hopefully won't have same issues with the new full version and all.
TLDR: game played on ice age map set even colder via "cool" temperature, and seeing what happens with civs having to push and fight for every rare scrap of usable land, or find ways to thrive w/o any.
So anyway, without further ado, Here's the set-up:
Difficulty: Immortal
Human civ: US
Map size: Huge
map type: Ice Age
Temp: cool
Resources: normal
Players: 12civ 24cs
Sea level: normal
Landmass type: Wide continents
*Note: Might play around with those last couple in future playthroughs to compare*
Only additional mod is the "VP7" extra events, and Only options changes are disabling start bias (for obvious reasons) and enable GG points from Barbarians (not scenario-specific, I just like it more and never really understood why it wouldn't be the default in the first place).
I'll start uploading photos and actual logging of game itslef soon, just wanted to get this intro post out of the way.
Good luck to me.
Basically, In order to examine the effects of widespread scarcity on both AI behavior and optimal human strategy, I will (hopefully) be playing a series of games that I will screenshot and document here.
Previous iteration/extreme ice age #1: https://forums.civfanatics.com/threads/scenario-extreme-ice-age.660103/
Full Background:
The trick is that they take place on big, fully populated ice age maps set to "cool" temperature. Doing such settings leads to vast swaths of ice and tundra interrupted by a fairly thin equatorial belt of plains and jungle, making usable land VERY valuable and high-demand. Civs are chosen based on whether they have special traits, units, and/or buildings which could prove advantageous in such a world, with bottom-performing few being replaced in each iteration.
As I alluded to, I've tried this a couple times before. Didn't really save or document first go around, where I played Morocco and lost (winner was Russia via science though, remember that much). Im retroactively designating that Extreme Ice Age 'game 0'. After that game, though, which was even more interesting and tactically unique than I'd expected, I decided to try more and start keeping and posting photojournals; I very narrowly won as the Inca via diplomatic (narrowly as in, I was just two turns away from the much higher-score Sweden finishing their spaceship; it was practically a draw).
The link for that is at the top, as is my aborted second attempt at playing US after repeated technical issues with that old version, which eventually led to me dropping civ for awhile as soon as I got a little busier around the same time. Hopefully won't have same issues with the new full version and all.
TLDR: game played on ice age map set even colder via "cool" temperature, and seeing what happens with civs having to push and fight for every rare scrap of usable land, or find ways to thrive w/o any.
So anyway, without further ado, Here's the set-up:
Difficulty: Immortal
Human civ: US
Map size: Huge
map type: Ice Age
Temp: cool
Resources: normal
Players: 12civ 24cs
Sea level: normal
Landmass type: Wide continents
*Note: Might play around with those last couple in future playthroughs to compare*
Only additional mod is the "VP7" extra events, and Only options changes are disabling start bias (for obvious reasons) and enable GG points from Barbarians (not scenario-specific, I just like it more and never really understood why it wouldn't be the default in the first place).
I'll start uploading photos and actual logging of game itslef soon, just wanted to get this intro post out of the way.
Good luck to me.