tchristensen
Emperor
Extreme2
NEW VERSION
Latest Version (Version 4): http://dl.dropbox.com/u/54389782/Extreme2.7z
Download Version 3: http://www.atomicgamer.com/file.php?id=93116
NEW VERSION
Extreme2 V4.0 with dozens of new units, technologies, buildings, tweaks, enhancements.
A new version is available that adds new mid game units to the game. As of September 17th 2011 version 4 is the latest iteration. Many rule fixes have been implemented as well, mainly moving away from the need of specific resources to gaining a bonus in production speed with control of resources -- this is in stark polarity to Multiverse which requires you to control resources.
Not be be confused with my earlier project ExtremeMod, this is the newest build as of August 7th of 2011. This mod is based on the last known update of the Thomas War Mod with animated leaders and bug fixes. From that point I went through and added more than a dozen techs and dozens of new units, mostly Unique Units and Unique Buildings. I also added more than fifteen new Bonus Resources and recompiled the way improvements are made. I added two new pathing systems: Paths and Sealanes (both brought over from ExtremeMod) with the latter ocean transit system having a new graphic.
At this point the mod is just so huge I cannot test all the different cultures with all the different UUs and UBs – It seems very stable, but I have not played all variations possible. There should be at least three Unique Units for almost every civilization, and sometimes two Unique Buildings.
Future installments of Extreme2 will add a 4th UU and 3rd UB to most civilizations as well as new tech.
As a basis for all computer AI, I have made Adolph Hitler unplayable and subsequently given him some extra capabilities to be a worthy adversary. I suggest playing on NOBLE difficulty, while letting the AI play on WARLORD.
# of Cultures: 82
# Cultural Leaders: 149
# Resources: 66
# of Path Types: 5 (paths, roads, roman roads, railroads, sealanes)
# of NEW Techs:40+
# Cultural Leaders: 149
# Resources: 66
# of Path Types: 5 (paths, roads, roman roads, railroads, sealanes)
# of NEW Techs:40+