ExtremeMod

OK I am at home and tested the mod a couple of times. Both times an empire with Mining and Iron Working can remove Jungle from both plains and hills. I can simply clear the land without too much problem (resting my worker for them to regain health).

I am not sure why you are having the issue. Start a new game and see if you get it again :(

Note: You can never continue to have a jungle plot and have something underneath it -- That is, you can't have jungle on a hill and a mine on it. Nor can you have a jungle with a farm on it. You must ALWAYS remove the jungle.

Right, but building a mine or farm should automatically remove the jungle. I shouldn't have to research Tropical Culture first in order to manually remove the jungle before building something on it. Did you test it at Prince level? I had no problem at Noble difficulty.
 
Right, but building a mine or farm should automatically remove the jungle. I shouldn't have to research Tropical Culture first in order to manually remove the jungle before building something on it. Did you test it at Prince level? I had no problem at Noble difficulty.

I cannot find any reason why Prince would be different. I should tell you that, at this time, the Prince level of play is "EASIER" than the Noble level. So, if you want a more difficult playing environment, go back to Noble.

I am making some adjustments to Prince, so in update v2.0 that will not be the case.

I will continue to test today and see if I can find a game that acts the way you describe. Thanks for pointing this out!
 
Added some really wild units today and will be available in version 2 of the mod:

Giraffe Archers -- for the Equestrian Oddities technology
Druid -- Early mysticism unit flanked by tigers and lions
Steampunk Assassins -- Steampunk warrior who hunts down anyone with a gun with passion.

All the models are exeptional and the modellers are just simply incredible.
 
I cannot find any reason why Prince would be different. I should tell you that, at this time, the Prince level of play is "EASIER" than the Noble level. So, if you want a more difficult playing environment, go back to Noble.

I am making some adjustments to Prince, so in update v2.0 that will not be the case.

I will continue to test today and see if I can find a game that acts the way you describe. Thanks for pointing this out!

Maybe you shouldn't bother. Now I'm finding other problems with that game (like plantation resources not showing up on the city or trade screens). Maybe that game got screwed up somehow and the problems have nothing to do with the mod itself.
 
Maybe you shouldn't bother. Now I'm finding other problems with that game (like plantation resources not showing up on the city or trade screens). Maybe that game got screwed up somehow and the problems have nothing to do with the mod itself.

Make sure you have all the pre-required techs. You need more than just Ceramics but Calendar to make a Plantation.

Version 2 of Extreme will be better and hopefully fix some of the issues you have been having (though for whatever reason I cannot seem to replicate them).
 
Had a load of fun trying out your mod as the Huns.

Three comments:

- no Iron in North Asia except in the arctic North(the Mongols were famed for their iron smiths, so some Iron should be available around Mongolia)
- some more civs might increase the fun (for instance I´m not sure how Colombia can be in South America when there´s no Spanish)
- got a consistent CTD around turn 465 or so (I was building the Haga Sofia, but somebody beat me to it; even changing production beforehand didn´t affect anything), for which I´m posting the save below.

Otherwise good show! :goodjob:
 

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Thanks for the helpful suggestions. I needed a second pair of eyes to see the inconsistency of the maps. I will add some additional iron into the Mongolia area.

I would like to add more civs, but I think my mod is set only for the 18. I need to find the hack that allows more -- isn't there one that increases the number to 40? As for the lack of the Spanish, that is just a casualty of the game since all civilizations are tied to one another in history.

A CTD!?! That is most unusual -- I will check it out, I have not had many of them usually more often I get them when I add a unit that has an improper animation or model. I have not done anything with the with the Haga Sofia but I will look at it.

Again, thanks a ton for helping me out here.

NOTE: I tried to play the save game but got a flash of some strange error then booted me to the desktop. Can't quite see what the message says but the structure of the error is nothing I have seen before.

I don't know if anyone with more knowledge of this sort of thing can read it or knows what it says?
 
Odd... the save is from before my CTD obviously. (I do have Win7 on my comp, don´t know if that makes any difference.)

I played on the Massive map and that doesn´t have 18 civs, so it shouldn´t be too hard to add a few more. Personally I´m not in favour of having more than 18 (which is possible with the 50 civ DLL), as it increases game lag, like in Ghenghis_Kai´s GEM mod).

Currently playing a game on the Huge2 map (which also doesn´t have 18 civs), which is quite fun.

I do occasionally notice some strange green lines appearing horizontally, when it´s not my turn and the game runs thru the AI civs (both on the Massive and the Huge map).
 
To be honest, I don't remember how many civs are on a custom map. I was thinking that I had added 18 because that was the limit.

I have never heard of the green lines before? Never seen any sort of graphic anamoly like that -- sorry you are getting that. I have no clue why you are seeing those.

Question for you: Do you find the AI sufficiently aggressive and/or tough? That is the biggest problem I have right now, in trying to make the AI a bit more mean and aggressive.

Thanks for playing the mod -- version 2.00 is near completion and I think you will like the new units and technologies.
 
Well, I checked all 3 map setups and they´re all under 18. In fact the Massive map is way too empty for the AI to be really aggressive (the Goths got DOWed on by 2 others - and I found out they´re at the bottom of the score list - and the Sious got stuck on 3 cities because the barbs hemmed them in - unlike the Maya, who seemed to be doing well', as I chose the Huns I got to 6-7 cities without any civ getting close enough to threaten me. I took 1 barb city (because it was on top of an Arctic Iron port site) and the game CTDs when I´m preparing to assault a size 13 barb city.

On Huge2 I chose Egypt and got attacked by Rome and Persia (twice, once right after Rome invaded), so that seems fairly balanced.

What I did notice is that it´s real easy to get ahead technologically. I really like the early start and the tech tree, but I´m guessing the AI is kinda struggling with it (so far I was onlty beat to a Wonder once on each map).

Oh yeah and Rome starts at the bottom of the Italian boot instead of the middle, so their culture crosses over to North Africa mighty fast, and Persepolis gets founded like 2 tiles East of where it should be (right next to Pakistan, so to speak.). ;)

I´d edit some myself, but with CiV now out I find myself quite out of time. :crazyeye:
 
Well, I checked all 3 map setups and they´re all under 18. In fact the Massive map is way too empty for the AI to be really aggressive (the Goths got DOWed on by 2 others - and I found out they´re at the bottom of the score list - and the Sious got stuck on 3 cities because the barbs hemmed them in - unlike the Maya, who seemed to be doing well', as I chose the Huns I got to 6-7 cities without any civ getting close enough to threaten me. I took 1 barb city (because it was on top of an Arctic Iron port site) and the game CTDs when I´m preparing to assault a size 13 barb city.

On Huge2 I chose Egypt and got attacked by Rome and Persia (twice, once right after Rome invaded), so that seems fairly balanced.

What I did notice is that it´s real easy to get ahead technologically. I really like the early start and the tech tree, but I´m guessing the AI is kinda struggling with it (so far I was onlty beat to a Wonder once on each map).

Oh yeah and Rome starts at the bottom of the Italian boot instead of the middle, so their culture crosses over to North Africa mighty fast, and Persepolis gets founded like 2 tiles East of where it should be (right next to Pakistan, so to speak.). ;)

I´d edit some myself, but with CiV now out I find myself quite out of time. :crazyeye:


Thanks for all your insights on the maps, I will use it when I finish with version 2 of Extreme.

I am utterly baffled why you are getting CTDs? I cannot remember the last time my friends or myself got a crash to desktop playing the game -- and we all have wildly different kinds of machines (even one that is so horrible we don't even like to play with the guy). It would be interesting to know if you event viewer shows any sort of issue or I wonder if there is any kind of reporting that can be used? I would almost say with 100 percent confidence that there isn't anything in my mod that makes the system crash -- I just have never seen it on any machine here, but who knows.

I can't wait until I can dive into the maps again and add some civs and straighten out some of the resources. I will probably just make new ones now that the next version of Extreme will have 6 new resources plus Unobtainium.

I again salute you sir in your thoughtful suggestions to improve my the mod!
 
- got a consistent CTD around turn 465 or so (I was building the Haga Sofia, but somebody beat me to it; even changing production beforehand didn´t affect anything)

I´m sorry to have to report the same thing on the Huge2 map: upon finishing the Taj Mahal the game CTDs... :(

There´s more issues with Wonders though: right after I built Hijeki (Hideki?) Castle I got DOWed for the 3rd time by Persia, and they started immediately by pillaging the tiles they entered - which is supposed to be impossible if you have the Castle... :eek:

I did find out what those weird green lines were running from left to right across the screen: apparantly stacked units get a massive health bar - they disappeared when I turned that option off. :)

I´m posting the save below again, just in case. (It´s from right before the Taj gets finished.)
 

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Thanks for the help. I am quite puzzled because I have done nothing with the Wonders from the Thomas' War mod, and am unaware anyone having issues in his mod.

When you refer to a DOW, are you saying it is Dumping Out to Windows? Or is there a different meaning to the acronym? I will say that I will need to look at the Wonders because I found many earlier ones that did not do what they profess to do -- and I may as well take them out then. It is very possible that the Castle does nothing either?!?

I will look into the save asap.
 
On another note, I found an excellent model for an archer riding a camel and will be adding this to the game. The model is just stupendous!!

It will be added to the Equestrian Oddities line of technologies.

Also very excited about the Animal Mastery Tech line -- A combination of standard animal models with a romanesque gladiator leading the pack of creatures. Tigers, Panthers, Bears, Lions, Apes. . . . and at the very end something really special!
 
Thanks for the help. I am quite puzzled because I have done nothing with the Wonders from the Thomas' War mod, and am unaware anyone having issues in his mod.

When you refer to a DOW, are you saying it is Dumping Out to Windows?

DOW is declaration of war. BTW, the Wonders issue may not be related to your modmod, but be inherent to Thomas´ War. (I´m just reporting it here, cause tsentom1 no longer supports his mod - nor am I playing it.)
 
Sorry. I spoke too soon. The Extreme mapscript isn't generating any forests or jungles for me. If I choose heavy forests/jungles I get some (probably just the extra ones). I can generate any of the other map types with no problems.

Working on a solution now. I'll let you know if it works.

No luck. I tried purging the 'documents/my game/beyond the sword' folder and that didn't work. I also tried reinstalling, both the game and the mod, with the same results.

I thought I'd give you a bit more info that might help - it would be fun to play with all the extreme map features.

I found the switch that makes the 'extreme' script not work for me. When I have SmartMap features turned on the map has not forest or jungle, and has weird polar ice caps (map attached). If I use standard features everything is OK, but there are no special features.

Here is my "Sid Meier's Civilization IVsmartmap90.cfg" info (it lives in my libraries/documents/my games/ folder - I have Windows 7 64 bit.

(lp0
(VContinents:
S'1 pangea'
a(VTerrain:
S'SmartMap'
a(VFeatures:
g5
a(VBonus Placement:
S'SmartMap Normal'
a(VBonus Density:
S'normal levels of all'
a(VGoodies:
g10
a(VOcean:
S'normal ocean'
a(VHills:
S'normal hills'
a(VPeaks:
S'normal peaks'
a(VForest/Jungle:
S'normal forest,normal jungle'
a(VRivers/Lakes:
S'normal rivers, normal lakes'
a(VLand Style:
S'very round, no fragments'
a(VStart Placement:
g5
a(VWrap:
S'wrap x'
a(VOverride Width:
S"don't override"
a(VOverride Height:
g41
a(VOverride Separation:
g41
a.
 

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I thought I'd give you a bit more info that might help - it would be fun to play with all the extreme map features.

I found the switch that makes the 'extreme' script not work for me. When I have SmartMap features turned on the map has not forest or jungle, and has weird polar ice caps (map attached). If I use standard features everything is OK, but there are no special features.

Here is my "Sid Meier's Civilization IVsmartmap90.cfg" info (it lives in my libraries/documents/my games/ folder - I have Windows 7 64 bit.

(lp0
(VContinents:
S'1 pangea'
a(VTerrain:
S'SmartMap'
a(VFeatures:
g5
a(VBonus Placement:
S'SmartMap Normal'
a(VBonus Density:
S'normal levels of all'
a(VGoodies:
g10
a(VOcean:
S'normal ocean'
a(VHills:
S'normal hills'
a(VPeaks:
S'normal peaks'
a(VForest/Jungle:
S'normal forest,normal jungle'
a(VRivers/Lakes:
S'normal rivers, normal lakes'
a(VLand Style:
S'very round, no fragments'
a(VStart Placement:
g5
a(VWrap:
S'wrap x'
a(VOverride Width:
S"don't override"
a(VOverride Height:
g41
a(VOverride Separation:
g41
a.

Have you tried using some of the other basic vanilla mapscripts? It is not essential to use the ExtremeWorld map generator. Try a couple other scripts to see if you can get a map to be generated properly.

I could not get your save game to open. Each time I tried to load it, there would be a message and a crash (the message disappears before I can read what it says), but I think perhaps it is because the save game is for a 64-bit save (although I am not sure about this).

I wish I could be more helpful :(
 
Yes. The other scripts all work fine.

I was just hoping to be able to use some of your new terrain features. I think the problem may be with Windows 7 security. What folder/file does the extreme world generator reside? I'm not much for mod knowledge, but I looked and couldn't find anything. It also seems pretty strange that the smart map config file is where it is - not in the civ4 or bts folder.
 
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