f scale question

JTitan

Warlord
Joined
Jun 28, 2011
Messages
181
Location
New York
I have converted a civ 4 unit into civ 5 but my unit is extremely tiny. I set the f scale in nexus buddy to 1.2 but nothing changed. Please help. I've been working on this for a few days now and am sooo close to finishing it.

Moderator Action: Moved to C&C.
 
can you set it in Blender ?
 
Thank you for the response.

I still have the nif file, but I don't know how to change the scale in blender or what size the model should be. If I did change the size in blender would the texture still fit the mesh?
 
I suppose, but I'm not sure, I haven't really tried to use the 3d tools yet.

In last solution you can change the scale in the artdefines, but for release version, it would be better to have something already scaled like other units.
 
I did it!!! :D I was able to change the scale value while importing the nif file. I exported as FBX and changed to gr2 in nexusbuddy and it is now at the right size and in game. Just need to add more animations.

Yeah, I want this unit for release and am using it to replace the Inca warrior for ethnic diversity.

Thanks Gedemon for your responses and pointing out the blender possibility.

Here is the unit in game
2012-08-25_IncaWarrior.jpg
 
Excellent! Will you be importing more units into the game?
 
The unit looks great, any chance you'll be converting fantasy units, like those from FFH?
 
Thanks for the compliments:)

I am gonna create and post as many units as possible. I would like to use the civ 5 animations but am still learning how to do so.

My first priority is ethnic diversity but I was thinking about using some models from the Lord of the Rings TW mod. I'm gonna have to get past the animation hurrdle first though.
 
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