johny smith
Deity
- Joined
- Mar 10, 2007
- Messages
- 2,273
Hi Johny.
This is one of the greatest ideas for a mod I have ever seen. I hope you manage to implement it well!
The biggest problem I see is performance. If you create a huge giant map with tons of civs in it, it is going to choke most systems. I am thinking Rise of Mankind and its performance issues (e.g., on my old machine, the game would hang somewhere around 1AD on large maps because of stack overflow or whatever.)
I think that Drake's idea to create more detailed regional maps for earlier eras and scale up as you progress through history would be a lot better performance-wise. (It was also the first thing that popped to my mind when I've read about Fabula Terra.) Unless you have a really good idea how to make your mod really efficient... It is no fun really to wait 15 minutes (or hours) between turns - and I can definitely see that coming with this mod. How do you want to deal with this?
I am not against the map idea. I would like it even. I just doubt it is possible. I do know we can improve performance by not having so many civs running around. That is the only thing I know for sure at this point. If less is going on in the game naturally it will run smoother.