johny smith
Deity
- Joined
- Mar 10, 2007
- Messages
- 2,273
Each era you would have a new civ. That civilization only last till the end on the next era. This idea is not in Rhye's mod. Alliances will change each era. Alternate histories are possible links. It is not an exact path like you must come from a previous culture. You could jump from the Mayans to the Toltecs for example. So everything will be redone on trade as well in each era. Meaning each era the player would need some way renegotiating or resting contracts.
Alternate histories would need a mechanism to make them harder to maintain. For example Hellenistic Greece. It could be continued into an alternate Greece in the next era. It would have a different name for Greece. Then another era after that with a new name. Each civ would need some uniqueness. So basically the game would not be a one long game it will be minigames each based on an era.
This is what I was thinking for the beginning to work with for Fabula Terra.
http://forums.civfanatics.com/showthread.php?t=275046
Every civ would have a different tech tree.
Well since no SDK this will have to go on hold. We can not get going really without it. After we see the SDK released we can began work on it.
Alternate histories would need a mechanism to make them harder to maintain. For example Hellenistic Greece. It could be continued into an alternate Greece in the next era. It would have a different name for Greece. Then another era after that with a new name. Each civ would need some uniqueness. So basically the game would not be a one long game it will be minigames each based on an era.
This is what I was thinking for the beginning to work with for Fabula Terra.
http://forums.civfanatics.com/showthread.php?t=275046
Every civ would have a different tech tree.
Well since no SDK this will have to go on hold. We can not get going really without it. After we see the SDK released we can began work on it.