vicawoo
Chieftain
- Joined
- Feb 12, 2007
- Messages
- 3,226
Over the years the forum has slowly converged towards less random and fairer map settings: standard speed (because slower is unfair), no huts (unfair and random), no events (unfair and random). People also tend not to play weird map types like arboreal, tectonics, highlands, ice age. Usually it's fractal, then maybe continents and pangea.
Now the most prevalent complaint is runaway AI getting too much land or weird diplomatic situations. At least the former can be addressed by a different map type.
So what are the fairest map types?
From what I'm seeing, mirror (using one of the continents settings) seems the best candidate, with balanced possible (but that ensures strategic resources).
There's also a few mirror variants used in a polish civilization iv multiplayer ranking
http://www.civfanatics.com/civ4/strategy/map_guide.php
http://www.civilization.org.pl/?l=eng&p=ranking_kac_ustawienia
Now the most prevalent complaint is runaway AI getting too much land or weird diplomatic situations. At least the former can be addressed by a different map type.
So what are the fairest map types?
From what I'm seeing, mirror (using one of the continents settings) seems the best candidate, with balanced possible (but that ensures strategic resources).
There's also a few mirror variants used in a polish civilization iv multiplayer ranking
http://www.civfanatics.com/civ4/strategy/map_guide.php
http://www.civilization.org.pl/?l=eng&p=ranking_kac_ustawienia