Le Sage
Emperor
Stalemate in the East
Angvina is defeated. I took one of their cities and forced them to a costly peace, and have now turned my armies east again. The Krax army has a large stack in my territory.
Here we stand. Two armies opposed, and noone wants to take the first step. The Krax doesn't want to get closer and attack, since my magicians will bomb him immediately as he moves, and I'm faced with the same dilemma. He has a few magicians in his stack and forcing that hill again doesn't seem like an attractive option. He has time on his side though; the longer I wait, the more troops he can get into my land.
This situation is realistic. Both armies standing here, face to face, and noone wants, or dares, make the first attack. It's going to be me though; I can afford the casualties and pushing him out of my kingdom before he gets more troops over is of the essence. Excellent, interesting situation!
(This is like World War One. This is how a WWI mod should have been made. This is probably the key to that...)

The Siege of Bach K'Char
The storming of Bloodstained Hill doesn't cost too much in casualties, but the only way to end the war with Krax is to carry the fight to him. I am therefore persuaded to sign Open Borders with the Collective which is in between me and Krax, so I can get my troops over to pillage his homeland. On the way, I am successful in killing his king, who is coming towards me with a moderate stack.
Approaching the City of Bach K'Char, it seems like an impossible task storming it at first. It is heavily fortified by a large number of troops. However, their quality is moderate, while my approaching army is war experienced and of the highest quality. The Siege is laid as soon as possible and all the troops he tries to get in to boost the garrison are disposed of in an effective manner. He holds out bravely, but soon my Knights are parading through the streets. The city is razed; and judging by the great number of city ruins in the area, this has been an Afghanistan of the Fairy Tale world, heavily contested and a fought-over area.
Now, the armies of Arcana stand on those fought-over grounds, victorious! Krax is forced to sign a peace treaty. Hopefully I will get a few years of peace now, although I have a semi-official war going with Zuur. I might send the Collective an army to help them, for they are also involved in a war against evil Zuur.

Angvina is defeated. I took one of their cities and forced them to a costly peace, and have now turned my armies east again. The Krax army has a large stack in my territory.
Here we stand. Two armies opposed, and noone wants to take the first step. The Krax doesn't want to get closer and attack, since my magicians will bomb him immediately as he moves, and I'm faced with the same dilemma. He has a few magicians in his stack and forcing that hill again doesn't seem like an attractive option. He has time on his side though; the longer I wait, the more troops he can get into my land.
This situation is realistic. Both armies standing here, face to face, and noone wants, or dares, make the first attack. It's going to be me though; I can afford the casualties and pushing him out of my kingdom before he gets more troops over is of the essence. Excellent, interesting situation!
(This is like World War One. This is how a WWI mod should have been made. This is probably the key to that...)


The Siege of Bach K'Char
The storming of Bloodstained Hill doesn't cost too much in casualties, but the only way to end the war with Krax is to carry the fight to him. I am therefore persuaded to sign Open Borders with the Collective which is in between me and Krax, so I can get my troops over to pillage his homeland. On the way, I am successful in killing his king, who is coming towards me with a moderate stack.
Approaching the City of Bach K'Char, it seems like an impossible task storming it at first. It is heavily fortified by a large number of troops. However, their quality is moderate, while my approaching army is war experienced and of the highest quality. The Siege is laid as soon as possible and all the troops he tries to get in to boost the garrison are disposed of in an effective manner. He holds out bravely, but soon my Knights are parading through the streets. The city is razed; and judging by the great number of city ruins in the area, this has been an Afghanistan of the Fairy Tale world, heavily contested and a fought-over area.
Now, the armies of Arcana stand on those fought-over grounds, victorious! Krax is forced to sign a peace treaty. Hopefully I will get a few years of peace now, although I have a semi-official war going with Zuur. I might send the Collective an army to help them, for they are also involved in a war against evil Zuur.



