Fairy Tale

Does this have any custom .dll? In other words will it work on a mac?
 
Jennvare: Thanks for your notes. "The Canon" sounds like a suitable title for a great Royal Mage, I think. Or maybe I'll go into something inspired by Merlin, since that magician was perhaps not of Royal Family, but certainly tied to it in a strong way.

OK. That's it for the Dal. I'll see if HighwayHoss wants to create a "Drunkard" trait to implement for the Dal just giving them disadvantages. They have always been a pain. i will give the Dal that trait myself if i get this update ready soon enough.

Balbo: Thanks. I only forgot to include the Jousting Arena gor the Black Banner as well. I will be having an update soon which gives the Black Banner access to the Jousting Arena as well. If you look, you can see that the special building for the BB is "American Mall", and that's where I forgot to do the change. Irritating to say the least.

Thanks also Balbo for your ideas.

Empireruler: unfortunately for Mac users, as of Version 7, Fairy Tale got merged with Better AI, which came with a custom dll.
 
Le Sage:

Thanks for the reply :) Will that update be compatible with a already going game? If it would not be, ok, but i would really like to continue having the pleasure of mowing down those elves :D
Also, about those elves, i found their EXPLORERS being the hardest units they have to kill... With +85% (i think) defensive bonuses in forests, plus the usual terrain bonus, plus one "attack" promotions... Even my king-commanded knight had 22% maximum chance of killing it, hahaha... I am not saying it's a bug, guess it's silly me for fighting elves without forester promotions eh?
 
I will try the update out and see if it's compatible with going saves, but I really doubt it since it adds a buildig to a nation. Stuff like that often invalidates saves, I'm afraid.

Thanks for mentioning the elven explorers. The Elves are a forest people and should indeed have strong such units, but I might want to turn down their explorers a tad.
 
Yeah, actually i have to say it was very funny chopping ALL forests near their cities i captured, one city at a time. I think that world have about 20% less forests, and i blame the elves for that :P
Anyway, no need to work on the compatibility thing, Le Sage. If it don't work i will just play the same map again, with new strategies (and better understanding of your mod of course)
 
Thank you kindly for your supports, Balbo. The update will be ready in the weekend, as I wan tto see what my partner in crime thinks about some of the things I'm doing as well and he's home during the weekends. It's imperatice, since I want to edit some of the things he has done, with a new trait for the Dal and so on. Maybe you will finish your ongoing game till then as well, so you wonät feel any panic when the update invalidates the save.

One strategy (which I myslef have used on occasion) to get saved games to go through the update is to upgrade them into scenarios in the World Builder before you update. That's a bit of work though, and the problem is that new Royal Family members are born to all nations that have discovered the needed techs as the scenario is started. This means that you manually have to remove all Royal Family members before saving the scenario to not make it unbalanced.
 
Jennvare: Thanks for your notes. "The Canon" sounds like a suitable title for a great Royal Mage, I think. Or maybe I'll go into something inspired by Merlin, since that magician was perhaps not of Royal Family, but certainly tied to it in a strong way.

How about "Court Mage" or "Royal Wizard"?

I'm new to Civ IV and love the potential of this mod but I just can't seem to grow my civ fast enough to keep up with the other (AI) Civs. Has anyone got advice for a beginner on how to play this mod without winding up some other kingdom's vassal?
 
Quick note from Pilot Truck Stop:

Jennvare: Thanks for the feedback; yeah I realize Expansive is overpowered, so I'm going to take out the python stuff on that and go to the basic XML instead; same with Imperialist. I do however have some serious ideas for traits I want to post this weekend.

Le Sage: Looking forward to your next patch...."Drunkard" trait? this I gotta see....

Also have some ideas for royalty: create them as national units with limit of 1 each, which cannot be built: instead have the ability to promote great people and or generals to prince and or princess, who in turn can be promoted to King and Queen respectively. This would make Great People more useful. Thoughts?
 
Le Sage:

Is there anyway to download V6, or to download V8 without better AI. Thanks!
 
Highway,

I like the idea of promoting great people into the royal family members especially if the original ones get killed. Hope you can make the idea work.
 
Empireruler: Actually, Fileshack seems to have old versions of the mod. Version 6 is still found here. We don't support downloading and using old files, and I'm quite irritated that Fileshack keeps them, since they are unpatched and didn't work as intended. At the end, Version 6 had been patched several times. But tell me how it goes.

Jennvare and HighwayHoss: That does sound like an interesting idea. It won't be hard either. Yuo just make the Great General ugradable to a King (at the correct tech) and set the amount of King units a nation can have to 1. That means that no more than one great general is upgradable to a king at any one time, and that is when you have no king on the map. then if your king dies in combat, you can continue the Monarchy by upgrading another great general.

How would this work on a Great General which is already tied to an army? i'm going to try this out already, as it's a really easy implementation.
 
Jennvare and HighwayHoss: That does sound like an interesting idea. It won't be hard either. Yuo just make the Great General ugradable to a King (at the correct tech) and set the amount of King units a nation can have to 1. That means that no more than one great general is upgradable to a king at any one time, and that is when you have no king on the map. then if your king dies in combat, you can continue the Monarchy by upgrading another great general.

How would this work on a Great General which is already tied to an army? i'm going to try this out already, as it's a really easy implementation.[/QUOTE]


I've kind of wondered about this myself. I've requested this from other mods, but I have only seen one mod pull this off.

If you check out the Mod - History of the Three Kingdoms, the great generals remain units onto themselves. What happens is that a great general will sponsor a unit and gain experience as that units fights. As the general levels up, he gains promotions which will transfer to his units on top of the regular promotions. The general can also command more units provided he keep them within a certain radius of him.

This might a great idea for yours since ever leader in HoTK is unique and specifically named. If a general is defeated, it has a chance to escape back to the capital, it can be captured to be ransomed back, the general can also defect and join your enemies. Perhaps your Royal Family can be something similar to this. It would keep them unique, you could name them, and if defeated, they could escape back to the capital to get another unit, or become a diplomacy tool in terms of ransom.

If great people can be upgraded to be part of the Royal Entourage (this actually sounds better), you may want some more regular buildings to generate GP points so that those that miss out on the wonders can still get them.

We can throw around other ideas as we go, but this sounds the best to me. :)

Let me know what ya think.
 
Ah good we are all on!

Fot the Great General I was thinking upgrade either to King or Prince (while the Prince can upgrade to King; that way if the King gets killed you have an heir available). Also maybe use SaibotLeih's Female mod to create female Great Generals that can upgrade to Princesses and Queens.

Jennvare:I was thinking of the RoTK mod myself; problem is that it would require some serious SDK coding to make it work.

Jennvare said:
If great people can be upgraded to be part of the Royal Entourage (this actually sounds better), you may want some more regular buildings to generate GP points so that those that miss out on the wonders can still get them.

Good idea! I'm going to look into that.....I have a few ideas....I was thinking of say "Royal Engineer" or "Court Artist"; basically a great person with the Respawn promo :D

BTW I just about got my trait ideas finished but I want to explore the database for new ideas...
 
The latest idea with GP-point-generating building is really good, since I think I actually added too few unique buildings to this game. this could make for at least one new one which could come in several different forms for the different civs cultures too. Like the evil nations should have a "dark" form of the same thing the Principality and its friends has a "white" building for.

It also opens a relatively fun idea to upgrade Great Generals. We could go from Great General to Prince to King and even further, making them ore useful as they progress. Same then for the female counterparts.

There are some good ideas flowing here right now. It was for this hour and this time I started the mod initally. Now we're going to make it good and Civ5 won't stop its progress either. Keep them ideas coming.
 
As it turns out on filefront they not only had version 6, but also 6a and 6b. I installed all three and am playing it now. Will tell you how it goes....

edit: I started the mod, and immediately there were a bunch of xml errors about hero_class and rogue. After going through all of those, the game started up, but the leader heads for the three nations were pink. I very well might of misinstalled it, so Im re downloading and just using v6, not v6a or v6b.
 
OK. As I said, I am unable to give any support for mac games, but I'm glad you're reporting. It might help others.
 
OK I'm settled in for the weekend; will start work on my updated traits with the necessary files plus maybe an extra or two.


BTW I have the file of Fairy Tale V7 if anyone wants a copy.
 
Hey guys,

Just some other thoughts.

Playing a custom game so i can really get to know some of the civs and units, I realized that there is no "space race" equivalent to win. When you are in the late stages of the game and all that is left is established empires, a win by dominations gets very long and drawn out. I've won a couple with Legendary Cities, but that is extremely hard to obtain especially if you have nearly all the wonders.

I would never trust a diplomatic victory and would never count on one.

Not sure what you could have your civs builds, research, etc that would be the equivalent of the space ship. FfH2 has the Tower of Mastery which is a knock off of the Spell of Mastery from the old Masters of Magic game. Since magic isnt that huge a part of this, this doesnt seem that compatible.

I was wondering if the Emporer could be used in someway. Or perhaps, what if someone actually declares themselves Emporer? If this were to happen, it would be the declaring civ against all others and perhaps a turn counter in which all the other civs have to topple to prospective dynasty. As soon as a civ declares themselves the ruling dynasty, the others decide, on diplomatic and strength factors, whether to ally with the new emporer or oppose him. Those who oppose would band together and be allies while the dynasty is in effect.

The only thing that would have to be determined is what is the victory condition for the dynasty and the losing condition.

Complete annihalation for the new dynasty is possible, but you would probably want all the civs against the declaring state for this.

Other conditions:
1) loss of population (ie losing cities)
2) loss of scoreboard placement (if you are no longer in first place)
3) Monetary factors - total pillage or capture of gold coins
4) Combat Experience - Winning side mus obtain a high amount of combat experience

Just an idea for a new victory condition that will be unique to this mod and allow for another way to win besides conquest which can take a long time. A defensive war to establish your dynasty against the onslaught of the enemy would be a nice challenge.
 
Hey guys,

Just some other thoughts.

Playing a custom game so i can really get to know some of the civs and units, I realized that there is no "space race" equivalent to win. When you are in the late stages of the game and all that is left is established empires, a win by dominations gets very long and drawn out. I've won a couple with Legendary Cities, but that is extremely hard to obtain especially if you have nearly all the wonders.

I would never trust a diplomatic victory and would never count on one.

Not sure what you could have your civs builds, research, etc that would be the equivalent of the space ship. FfH2 has the Tower of Mastery which is a knock off of the Spell of Mastery from the old Masters of Magic game. Since magic isnt that huge a part of this, this doesnt seem that compatible.

I was wondering if the Emporer could be used in someway. Or perhaps, what if someone actually declares themselves Emporer? If this were to happen, it would be the declaring civ against all others and perhaps a turn counter in which all the other civs have to topple to prospective dynasty. As soon as a civ declares themselves the ruling dynasty, the others decide, on diplomatic and strength factors, whether to ally with the new emporer or oppose him. Those who oppose would band together and be allies while the dynasty is in effect.

The only thing that would have to be determined is what is the victory condition for the dynasty and the losing condition.

Complete annihalation for the new dynasty is possible, but you would probably want all the civs against the declaring state for this.

Other conditions:
1) loss of population (ie losing cities)
2) loss of scoreboard placement (if you are no longer in first place)
3) Monetary factors - total pillage or capture of gold coins
4) Combat Experience - Winning side mus obtain a high amount of combat experience

Just an idea for a new victory condition that will be unique to this mod and allow for another way to win besides conquest which can take a long time. A defensive war to establish your dynasty against the onslaught of the enemy would be a nice challenge.
Some nice ideas there: One possibility that comes to mind would be to maybe include the Mastery Victory modcomp...this would make games more interesting.

As for the Dynasty bit how about making some sort of palace based on the UN wonder, but make it REALLY costly? Have it called the Imperial Palace or something like that.
 
I thought of implementing Space Victory way back but it was never done. My idea then - which is actually much similar to what you put forth, Jennvare - was to make it concern the Empire and the unification of the Known World. The ending would be like in Colonization, with a great final war to end all wars, where all the other nations banded together against the civ declaring the union.

This would be true to the Fairy Tale lore and it would, as you say, pose a truly nice challenge. I never did that victory condition though, although I did add the Imperial buildings, units and other things to support it. It would make a nice touch to the mod to actually have this Victory Condition finally included though, since the whole game and the whole lore does concern The Empire and the unification of the World, and I think it's time we do it.

I have a long to-do list now. I've been a bit lazy since it is summer and vacation time, but I will get right on it now. The war of unification counter should start when the player or his rival builds some specific World Wonder (the "Great Imperial Palace" seems like a logical idea), I think, allowing the player to prepare for it as well. I might also rearrange the Imperial units a bit; perhaps make the Emperor unit and Imperial Guards units available only to the nation that declares the Imperial Union, to boost their army a bit in the defensive war. Perhaps I could make the Imperial nation's regular units upgradable to Imperial units (like in Colonization) even.
 
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