empireruler
Chieftain
- Joined
- Jul 29, 2007
- Messages
- 52
Does this have any custom .dll? In other words will it work on a mac?
Jennvare: Thanks for your notes. "The Canon" sounds like a suitable title for a great Royal Mage, I think. Or maybe I'll go into something inspired by Merlin, since that magician was perhaps not of Royal Family, but certainly tied to it in a strong way.
Jennvare said:If great people can be upgraded to be part of the Royal Entourage (this actually sounds better), you may want some more regular buildings to generate GP points so that those that miss out on the wonders can still get them.
Some nice ideas there: One possibility that comes to mind would be to maybe include the Mastery Victory modcomp...this would make games more interesting.Hey guys,
Just some other thoughts.
Playing a custom game so i can really get to know some of the civs and units, I realized that there is no "space race" equivalent to win. When you are in the late stages of the game and all that is left is established empires, a win by dominations gets very long and drawn out. I've won a couple with Legendary Cities, but that is extremely hard to obtain especially if you have nearly all the wonders.
I would never trust a diplomatic victory and would never count on one.
Not sure what you could have your civs builds, research, etc that would be the equivalent of the space ship. FfH2 has the Tower of Mastery which is a knock off of the Spell of Mastery from the old Masters of Magic game. Since magic isnt that huge a part of this, this doesnt seem that compatible.
I was wondering if the Emporer could be used in someway. Or perhaps, what if someone actually declares themselves Emporer? If this were to happen, it would be the declaring civ against all others and perhaps a turn counter in which all the other civs have to topple to prospective dynasty. As soon as a civ declares themselves the ruling dynasty, the others decide, on diplomatic and strength factors, whether to ally with the new emporer or oppose him. Those who oppose would band together and be allies while the dynasty is in effect.
The only thing that would have to be determined is what is the victory condition for the dynasty and the losing condition.
Complete annihalation for the new dynasty is possible, but you would probably want all the civs against the declaring state for this.
Other conditions:
1) loss of population (ie losing cities)
2) loss of scoreboard placement (if you are no longer in first place)
3) Monetary factors - total pillage or capture of gold coins
4) Combat Experience - Winning side mus obtain a high amount of combat experience
Just an idea for a new victory condition that will be unique to this mod and allow for another way to win besides conquest which can take a long time. A defensive war to establish your dynasty against the onslaught of the enemy would be a nice challenge.