Update 8b
Good news! I submitted this update to StrategyInformer and they had it published just within minutes after I sent it! This means, I'll be using StrategyInformer more frequently and certainly to announce my updated files. The ModDB-page is also useful - and pretty - but StrategyInformer is undoubtedly way faster. It would have taken me until morning to get the file published on ModDB.
Fairy Tale 8b Update for Civilization IV BtS 3.19
Installation
This patch updates your Fairy Tale game to the latest Version 8b. Just drag and drop the Fairy Tale folder found in the .zip to your BtS Mods folder on your harddrive. You need Fairy Tale Version 8 AND the previous Update 8a for this to work.
If you are to install all files (Full Install Version 8, Update 8a and Update 8b), then please install them in order.
Version History
Update 8b, July 23, 2010
*Added some unique units to the Dwarven Civilization. Also gave them leader portraits.
*VeBear created a new leader for the Dwarves as well.
*Made Zuur's units way cheaper and the Kenderra Druid now has Withdrawal (15%) and is stronger (10).
*Corrected problems with some of the Kharrorch units not showing up.
*All Scouts and Explorers can now attack as well. The Explorer is now known as The Ranger.
*Added a Mounted Scout which comes with tech Jurisdiction.
*All Mounted Cavalry units now get a penalty for fighting in wooded terrain. Elven units excepted.
*Removed Iron dependacy for Axeman and Swordsman units.
*Added the Fourth Era - the Age of Ever After. No techs are currently assigned though.
*Gave Princes, Kings and Matriarchs the ability to build the Recruitment Centre.
*The Mage's Guild and the (Minor) Skysnake Spell are now buildable from tech Magic.
*There are now Skysnake Minor, Major and Superior spells to be built. Balancing still required!
*The Fire Order national wonder now gives a boost to Artist Great Person generation as well lets you create Artist Specialists.
*The Harem national wonder now works the same as the above, but for Merchants.
*Added three additional National Wonders to produce the proper Great People and Specialists; Engineering Marvel, Spy Base and Science College.
*Did some Civilopedia work, among other things, pasting a text on the Duke's Guards by veBear and writing a Fairy Tale (The Underworld Lord).
*Also wrote some more Game/Loading Hints.
*Merged with HEFT 1.31. ReadMe with the latest changes included.
Download
Still a lot to do, people. The Dwarves may need more units and I need to produce buttons for several buildings and units as well, and by the next update the Dwarves need to be taken out of modular status and merged with the rest of the mod. Also, we're planning a Dragon-resource that will be added and some other goodies. Work continues...