PaulusIII
Unholy Warlord
I'd love to... but unfortunately I'd either have to receive non-stop smiting or play way under my level to take over. Too bad none of these options are fun...
Bhall - Goals:
-Have the Mortal promote a unit to Fire III (0/3 complete)
-Have the Mortal free Brigit the Shining from the Ring of Carcer (0/1)
-Make sure the Clan of Embers AI stay alive (Alive)
Bhall - Restrictions:
-You may not gift the mortal any arcane units with fire promotions, or add fire promotions to any unit.
-You may not add levels of Channeling beyond I to any unit.
-You may not gift the mortal any units of level 5 or higher, or raise the level of a unit the mortal owns beyond level 5 (exceptions can be made, confer with me first).
-You may not grant the Clan of Embers techs, units or gold.
Mortal (Calabim) goals:
-Attain level 15 with a Vampire unit (0/1)
-Grant Vampirism to a unit that does not possess the ability already and get that unit to level 10 (0/3)
-Adopt the Aristocracy civic and run it for the rest of the game (Not yet adopted)
-Own three sources of Body mana at a time (currently 1/3)
-Reduce a conquered city to size one by using Vampiric units to feed on the civilians
-Feed a Bloodpet to a unit with Vampirism at least 25 times (Not yet complete, 0/25)
I think it is fine as it is. It is much more fun for the gods to make their own goals and provide challenges how they see fit. I do think that standard Civ4 divine intervention rules are not working well. When we finally finish this we should make a thread to decide on the rules for FFH.
What would the One do? Destroy the world by erasing each and every single thing on Erebus?