The games I have played seemed to be the most sucessful when there were various groups working together, and sometimes it works out.
Team FFH, with the dynamics of multiple countries working in cohesion, seems to be the way to go.
In this case, I propose for a variety of FFA games. If there is an odd number of people, there will be no teams, unless its deemed fair by the current admin that certain players deserve a larger team.
normally the games would be 2 vs 2 , 2 vs 2 vs 2, and 2 vs 2 vs 2 vs 2.
So basically they will all be 2 player teams, and depending on how many players we have, we can get more lateral competition. I would prefer the 6 man games and the 8 man games myself.
Also, occasionally we could have 3 vs 3 and 4 vs 4, to see how that works.
For the team games, I would suggest having drastically different teams, to try and see how they compliment each other during the course of the game.
no real rules ... but some basic guidlines
1) if you think holding off the attack by a couple turns would make the game that much more awesome, than I suggest you do so
2) if there is a giant force killing everyone, temporarily join together, to make him/her lose ground
3) if none of the battle's make it past the classical age (rushing, as it were) then I suggest showing a little more patience in the next round. We would like to see at least a few mid tier units running around.
4) we can always try new/varied settings, and see how things play out.
5) most games will play in base FFH, as it seems to have the least OOS issues (if the demand is high, we will test Orbis and Tweakmod for OOS, but FFH is proven to work non-OOS through turn 300 and beyond ... unlike both mods and the older versions of FFH, until the recent Hyborem scandal, FFH has made great progress in OOS prevention.
Hamachi network: teamFFA
no password required
Team FFH, with the dynamics of multiple countries working in cohesion, seems to be the way to go.
In this case, I propose for a variety of FFA games. If there is an odd number of people, there will be no teams, unless its deemed fair by the current admin that certain players deserve a larger team.
normally the games would be 2 vs 2 , 2 vs 2 vs 2, and 2 vs 2 vs 2 vs 2.
So basically they will all be 2 player teams, and depending on how many players we have, we can get more lateral competition. I would prefer the 6 man games and the 8 man games myself.
Also, occasionally we could have 3 vs 3 and 4 vs 4, to see how that works.
For the team games, I would suggest having drastically different teams, to try and see how they compliment each other during the course of the game.
no real rules ... but some basic guidlines
1) if you think holding off the attack by a couple turns would make the game that much more awesome, than I suggest you do so
2) if there is a giant force killing everyone, temporarily join together, to make him/her lose ground
3) if none of the battle's make it past the classical age (rushing, as it were) then I suggest showing a little more patience in the next round. We would like to see at least a few mid tier units running around.
4) we can always try new/varied settings, and see how things play out.
5) most games will play in base FFH, as it seems to have the least OOS issues (if the demand is high, we will test Orbis and Tweakmod for OOS, but FFH is proven to work non-OOS through turn 300 and beyond ... unlike both mods and the older versions of FFH, until the recent Hyborem scandal, FFH has made great progress in OOS prevention.
Hamachi network: teamFFA
no password required