Tune in January 30 for a new livestream: Multiplayer & Post-Launch

It would have been cool if when you join the war of an ally, your war with his opponent has the same name as their war.
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So here, if the Friedrich-Napoleon War was the "French Imperial-Mexican War" too.
 
Getting Military legacy points from AI surrendering cities feels it will be exploitable. Somebody will figure out the logic and game it. The other adjustment I think that will need to get made is you get fewer legacy point from capturing cities from that are weak militarily.

Can you see the progress of other civs legacy paths? I like the idea of racing to the finish line but if you don't know where the others are that would take something away.
 
Getting Military legacy points from AI surrendering cities feels it will be exploitable. Somebody will figure out the logic and game it. The other adjustment I think that will need to get made is you get fewer legacy point from capturing cities from that are weak militarily.

Can you see the progress of other civs legacy paths? I like the idea of racing to the finish line but if you don't know where the others are that would take something away.
Yes, there is a screen in the legacy progress window that shows where you stack up compared to the other leaders in each path
 
Watching it on replay after I got back. Just gotta say that they would have gotten me with the collectors edition thing if there was a stein like we saw in the Civ6 streams.
 
Basically it's this: Coast and Navigable rivers give gold, Resources give Production and Science, Mountains and Natural Wonders give Happiness and Culture, and World Wonders affect everything.

Which is much more intuitive than what they did in Civ 6, IMO.

Not again, so that probably means we are also getting the "fountain of youth" again or some other mythical nonsense instad of actual natural wonders for the caribbean. It's really immersion breaking, we might as well have elf couldrons at the end of rainbows.

If FXS is going on the mythological natural wonders route, at least give non-western-colonial-fantasy mythological locations a chance. Mount Penglai, Himavanta, or the (Sumerian) Cedar Forest would be interesting choices.
 
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Getting Military legacy points from AI surrendering cities feels it will be exploitable. Somebody will figure out the logic and game it. The other adjustment I think that will need to get made is you get fewer legacy point from capturing cities from that are weak militarily.

Can you see the progress of other civs legacy paths? I like the idea of racing to the finish line but if you don't know where the others are that would take something away.

From the streamers, they need a heavy balance on AI offering cities in a Peace Deal. Sure in this stream Mexico was getting beat back a lot, it wasn't as bad. Maybe it was earlier patches, but some of the streamers have gotten civs to give up their capital in a war where all they took was a random island city.
 
I've not seen a capital city in a peace deal in any of the more recent videos.
In one video Lafayette gave up “Roma,” and the player remarked that he was giving up his capital, but I’m pretty sure that he had moved his capital on the Age transition.
 
In one video Lafayette gave up “Roma,” and the player remarked that he was giving up his capital, but I’m pretty sure that he had moved his capital on the Age transition.
What I meant is not that I hadn't seen a capital city been traded, but instead that the capital city don't even appear in the settlement list on the peace deal screen.
 
I have caught up with yesterday’s livestream, and I must say the pacing seems way off! Ironic that they had Tim there as the supposed pacing guru and then the game anticlimactically ends in score victory on turn 83…

What Firaxis don't seem to have twigged is that, if victory conditions are locked behind legacy points, and if the age itself is progressed by players achieving legacy points, this is going to happen every time multiple players get close to a victory. It is inevitable that (on standard settings) the game will end just as it gets interesting!

This needs patching ASAP. Otherwise they have completely undermined what they are aiming for with these grand projects as victory conditions.

From the streamers, they need a heavy balance on AI offering cities in a Peace Deal. Sure in this stream Mexico was getting beat back a lot, it wasn't as bad. Maybe it was earlier patches, but some of the streamers have gotten civs to give up their capital in a war where all they took was a random island city.

I really don’t see why the AI should be giving up any cities at all. A human player would say “take it from my cold dead hands”. I really do think you should have to conquer any city you want the hard way. Otherwise it is at best exploitable and at worst absurd.
 
The score victory did come weirdly early, but they were playing on Quick, I think.
 
Quick game speed, but Standard Era length I believe. It feels wrong that a score victory will hit before anyone even has a chance to complete another victory type, even on a faster game speed.
Yeah, that era-length setting is going to be a key tool when creating a game for maximum enjoyment.
 
I really don’t see why the AI should be giving up any cities at all. A human player would say “take it from my cold dead hands”. I really do think you should have to conquer any city you want the hard way. Otherwise it is at best exploitable and at worst absurd.

Idealy the logic behind the decision take the state of the game into account. Like you say no human would willingly hand the victory point without a fight. If this were the antiquity era with two more eras to go, and giving away a lesser city allows you to finish your legacy goals that might be the right decision.

I'm not sure if a piece deal city should count but the victory points should certainly be weighted in favor of conquered cities. Also weighted in favor of important cities/capitols.
 
I have caught up with yesterday’s livestream, and I must say the pacing seems way off! Ironic that they had Tim there as the supposed pacing guru and then the game anticlimactically ends in score victory on turn 83…
I think it's a good thing that this occurred in that game. It took both Ed and Tim by surprise which clearly shows they didn't expect the age to end as abruptly, and immediately after the end of the match they explained that the ages pacing is something they can adapt as they gather more data. Obviously they didn't expect their match to end that way and it's something they will be looking at closely after release so if the pacing is off, we can expect it will be fixed relatively quickly.
 
Finally watched the stream. So anticlimactic. They kept building up who would win first, and then that. LOL. Yeah that needs fixing before release. Or multiplayer will be just unplayable in the modern age. You shouldn't have to click on longer ages for that to be playable. And it's not just multiplayer. I can see this being a problem in single player too. It seems like the ages go by too fast. I most certainly will be using the longer ages in my games. Most players will most likely focus on 2 paths simultaneously which will just increase the pace of the ages. Trying the length of the ages to this seems wrong to me, but I realize they have to tie it to something.
 
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