Yes, there is a screen in the legacy progress window that shows where you stack up compared to the other leaders in each pathGetting Military legacy points from AI surrendering cities feels it will be exploitable. Somebody will figure out the logic and game it. The other adjustment I think that will need to get made is you get fewer legacy point from capturing cities from that are weak militarily.
Can you see the progress of other civs legacy paths? I like the idea of racing to the finish line but if you don't know where the others are that would take something away.
Basically it's this: Coast and Navigable rivers give gold, Resources give Production and Science, Mountains and Natural Wonders give Happiness and Culture, and World Wonders affect everything.
Not again, so that probably means we are also getting the "fountain of youth" again or some other mythical nonsense instad of actual natural wonders for the caribbean. It's really immersion breaking, we might as well have elf couldrons at the end of rainbows.
Getting Military legacy points from AI surrendering cities feels it will be exploitable. Somebody will figure out the logic and game it. The other adjustment I think that will need to get made is you get fewer legacy point from capturing cities from that are weak militarily.
Can you see the progress of other civs legacy paths? I like the idea of racing to the finish line but if you don't know where the others are that would take something away.
I've not seen a capital city in a peace deal in any of the more recent videos.Maybe it was earlier patches, but some of the streamers have gotten civs to give up their capital in a war where all they took was a random island city.
The first one I got was called Old-Don't-Use for a while. It did not instill a lot of confidence in me.
In one video Lafayette gave up “Roma,” and the player remarked that he was giving up his capital, but I’m pretty sure that he had moved his capital on the Age transition.I've not seen a capital city in a peace deal in any of the more recent videos.
What I meant is not that I hadn't seen a capital city been traded, but instead that the capital city don't even appear in the settlement list on the peace deal screen.In one video Lafayette gave up “Roma,” and the player remarked that he was giving up his capital, but I’m pretty sure that he had moved his capital on the Age transition.
From the streamers, they need a heavy balance on AI offering cities in a Peace Deal. Sure in this stream Mexico was getting beat back a lot, it wasn't as bad. Maybe it was earlier patches, but some of the streamers have gotten civs to give up their capital in a war where all they took was a random island city.
Quick game speed, but Standard Era length I believe. It feels wrong that a score victory will hit before anyone even has a chance to complete another victory type, even on a faster game speed.The score victory did come weirdly early, but they were playing on Quick, I think.
Yeah, that era-length setting is going to be a key tool when creating a game for maximum enjoyment.Quick game speed, but Standard Era length I believe. It feels wrong that a score victory will hit before anyone even has a chance to complete another victory type, even on a faster game speed.
I really don’t see why the AI should be giving up any cities at all. A human player would say “take it from my cold dead hands”. I really do think you should have to conquer any city you want the hard way. Otherwise it is at best exploitable and at worst absurd.
I think it's a good thing that this occurred in that game. It took both Ed and Tim by surprise which clearly shows they didn't expect the age to end as abruptly, and immediately after the end of the match they explained that the ages pacing is something they can adapt as they gather more data. Obviously they didn't expect their match to end that way and it's something they will be looking at closely after release so if the pacing is off, we can expect it will be fixed relatively quickly.I have caught up with yesterday’s livestream, and I must say the pacing seems way off! Ironic that they had Tim there as the supposed pacing guru and then the game anticlimactically ends in score victory on turn 83…