Fall From Heaven Leader's Tale - Valledia the Even

Don't have that problems either, Immaculate. As both mods reside in different folders there should be no issues. Have you tried clearing the cache while loading the game (hit Shift while loading Civ) ?

Imhotep
 
Sorry to hear of your issues Immac. I don't have any crash issues with this game and can't think why this game would corrupt your assets (which is what I think your problem may be). Are you getting CTDs on loading a save or in playing the game?

They occur when i load a save if its fairly advanced or awhile into the game if its a new game. If its a 'young' game that i am loading, it occurs 10-20 turns in.

I.
 
So we'll aim for Esus spread. Meanwhile, I'm going to build an army. I'll continue sorcery, but what should I follow up with if I finish with? Diplomatically, I'll try to be nice to as many people as possible.

I looked at the save and noticed one barbarian city was Cahir Abbey. Did anyone notice a message of them being destroyed in the early game?
 
Yes, Cahir Abbey is the Elohim Capital. I guess the Barb City Names are drawn from all AI that are not in game...if Ozbenno hadn't said there were no other AI I would have thought they fell to a Pyre of Seraphic raze :devil: ...
 
So Rex raises a good question? what next after sorcery?
Personally, i think fireballs and warriors/swordsmen (warriors should be enough with enough fireballs) for our offensive against Perp should be enough which means we can focus on some economy techs. I would really love for us to pick construction and sanitation to get more food and grow our cities/specialize them further.
I would also really like code-of-laws, currency to help pay our bills.
Thats just me though and others will disagree, but we should discuss this a bit.

I.
 
Maelstrom is nice to have, but then again I don't think it would be worth researching elementalism, especially as we already have fire...

In case we haven't decided that we wait for Esus to spread, I say we go for Empyrean.
 
Empyrean isolates us diplomatically- is that a problem?

i.
 
The First Convention of Cevedes

Spoiler :
attachment.php


The pleasant but discordant mingling of many voices rung in Valledia's ears. She had invited the top mages from all over Amuria to meet the archmages Thessa and Garrim Gyr. The two, though their nation's magick unadvanced, possesed great talent. The convention had many speakers, each educating the others in their area of magical expertise. Ermius had just finihsed speaking about optimizing fire magic, and now another mage came to the stand t explain the Principals of Summoning.

Normally, Valledia would have never thought of inviting foriengners to this horde of knowledge, but it would be necessary. She had made secret agreements with the Summer Court and Beeri Bawl to attack the madman. He had recently raised the soul of a dead Amurite mage, Firesoul. Firesoul becam a prophet, preaching the practice of necromancy, demon worshipping, and human sacrifice. This apalled the Amurites, who now called out for a holy crusade against Kylorin's fallen student.

Already, Amurite swords and spells gathered in border cities, hungry for clown blood. Valledia, though happy to give it to them, saw the prudence in preparing her future war allies for the coming onslaught. Thessa, though seemed aloof, was enjoying herself. She took notes in the elvish language, and the words were the most elegant Valledia had seen. Garrim Gyr on the other hand, was showing a small group of Udernarat adepts the theory behind Golem enchanting, and then demonstrating on a small mechanical man that could have fit in Valledia's palm. A man ran past Valledia with inhuman speed, and Remus' deep voice said, "And so with a simple application of The third law of magic and a small amount of Body mana, one can reach sppeds which could take one from Cevedes to Udernarat in one day." Valledia smiled to herself, thinking of the genius of calling this assmebly.

Valledia surveyed the antechamber where the many magicains were crowded. 'This is pure prgoress,' thought the Amurite Lady, 'All our mages working together. Kylorin would be proud.'

That night, a book that had belonged to Kylorin, which had always been blank became full of knowledge. 'Yes,' thought Valledia as she smiled, 'Somewhere he is watching his children.'

Spoiler :
attachment.php
 
  • We converted to Esus, which passivley spread to Cevedes, I converted.
  • I ended with the discovery of Sorcery.
  • Perepntach has founded AV in north Balmasque. We should raze the holy city.
  • Arendel asked for KotE, which I gave.
  • I noticed Immaculate discovered the Letum Frigus on a southern landmass, sailing is needed.
  • We need water magic, because it is destroying the southern improvments, making the land useless.
  • We might want to take a rain check to another religion for a couple of turns to get units with the inquisiiotn ability.
  • I first had to build training yards, so few swordsmen were built, but our adepts are ready to be ugraded. Perp's border cities are defended by 1-5 warriors.
  • Perp built the Form of the Titan.
 
  • We need water magic, because it is destroying the southern improvments, making the land useless.

Define 'it'. The fires?
I think fire will only spread to forests and jungles (but i can be mistaken) which isn't a bad thing. The fires will go out by themselves (certainly by the time we tech elementalism) so we either need to get water magic without the tech (OO holy shrine?) or just accept some flames in the short run.

  • I first had to build training yards, so few swordsmen were built, but our adepts are ready to be ugraded. Perp's border cities are defended by 1-5 warriors.

We have one training yard, in the capital. Its more cost-effective to just build warriors and upgrade them (in my opinion) then to build 'green' swordsmen. This also lets us replace our veteren border guards with fresh warriors and upgrade our border guards for some kick-ass experienced swordsmen.



Also: did the worker build finish? How many workers do we have now?


What should the next tech be? I think we should aim for sailing so we can open up trade routes with the other civs for both trade income and for trading resources.


I can't really look at the save because if i do i have to reinstall my game (never got that problem fixed) so i'll have to give my suggestions based on your descriptions and screen shots).
 
When we do attack perp (once our adepts are throwing fireballs and we have some swordsmen) we can move them into position and attack from within the borders as long as we have CoE as a religion.
 
I can't play before Tuesday. A swap would come in handy... :)
 
Back
Top Bottom