Kael
Deity
The following is a survey for the Fall from Heaven mod. It is intended for those that have played the mod. I know this is a wasted thread for those that haven't and I apologize for that, but I didn't want to clutter the already huge thread in the Mod forum.
For those taking the survery, we are drawing to the close of Phase 1. I would like to get all balance changes in 0.90 so that they can be played with together and allow for a final tweak in 1.00. Feel free to provide any input beyond these questions:
1. What difficulty do you play on?
2. What should the reward be for killing a hero?
3. Are Axemen to powerful?
4. What Mechanic could be added to improve the game?
5. What spell would you like to be able to cast?
6. What button art do you think needs improved?
7. What unit art do you think needs improved?
8. Is the upgrade to t2 units (axeman, archer, adept, etc) to fast, to slow or about right?
9. Is the upgrade to t3 units (maceman, crossbowman, mage, etc) to fast, to slow or about right?
10. Is the upgrade to t4 units (berserker, flurry, archmage, etc) to fast, to slow or about right?
11. Should the game allow for more or less "tech rushing" (reaching a late game tech early on by focusing on fulfilling just its requirements)
12. What mods would you like to see integrated with FFH?
13. What could be done to make Priests more useful?
For those taking the survery, we are drawing to the close of Phase 1. I would like to get all balance changes in 0.90 so that they can be played with together and allow for a final tweak in 1.00. Feel free to provide any input beyond these questions:
1. What difficulty do you play on?
2. What should the reward be for killing a hero?
3. Are Axemen to powerful?
4. What Mechanic could be added to improve the game?
5. What spell would you like to be able to cast?
6. What button art do you think needs improved?
7. What unit art do you think needs improved?
8. Is the upgrade to t2 units (axeman, archer, adept, etc) to fast, to slow or about right?
9. Is the upgrade to t3 units (maceman, crossbowman, mage, etc) to fast, to slow or about right?
10. Is the upgrade to t4 units (berserker, flurry, archmage, etc) to fast, to slow or about right?
11. Should the game allow for more or less "tech rushing" (reaching a late game tech early on by focusing on fulfilling just its requirements)
12. What mods would you like to see integrated with FFH?
13. What could be done to make Priests more useful?