speaking of which, the civics section could do with a revamp now that they've been shaken around - what would be the best way?lostkitten13 said:uh, I did this. Eek.
http://civ4wiki.com/wiki/index.php/FfH_Fend_for_Themselves_(Civic)
speaking of which, the civics section could do with a revamp now that they've been shaken around - what would be the best way?lostkitten13 said:uh, I did this. Eek.
http://civ4wiki.com/wiki/index.php/FfH_Fend_for_Themselves_(Civic)
I'm afraid that I'm not following your suggestion; could you elaborate, or give an example? Note that I'm very new to writting for a wiki.Delphy said:Sub-pages are only allowed if it's enabled within the Wiki config files. To do one, just seperate the sub-page from the main one with a /
One thing this Wiki seriously needs is proper categorisation to easily move between sections and specific articles - the right template sections are good, but don't have all the required information imho
I've re-organized the civics to the former format (with the civics in the correct categories, and a functioning ring). Note that in general, I have not yet updated the civics themselves.mervvyn said:speaking of which, the civics section could do with a revamp now that they've been shaken around - what would be the best way?
I would tend not to make them traits; the problem with doing so is that people will compare it with the Civilopedia, and not see the traits in question, and think that the wiki hasn't been updated to the current version. I'd suggest making them special abilities of the leaders instead.Keldan said:And I think we should add new traits even if these are not real traits to take in consideration the diplomatic attitude modifier of Falamar and Os-Gabella :
* Falamar (+2 from/to female) => charmer
* Os-Gabella (-4 to male) => misandric
I think you're right (about having seperated sections). I'm afraid that my French is rather poor, so I would be at best of limited assistance. Particuarly if you use the same image links as the English site, I doubt that overloading is an issue, although you can check with the site admin if you think that there may be a problem.Keldan said:Redoing all don't frigthned me, at least the technical part (I must be masochist but I like work on the wiki) and this might motivate some guys to translate some texts, but I wonder if this will overload the web site.
One huge advantage from playing Doviello is the fact that they don't require metals to produce units, although they are weaker than units of the same class, yet this is made up by, if you actually have the metal, they are upgraded with a strength bonus. The best thing is this acts for all units so you could be running around with strength 6 beastman (warriors). Another huge advantage is that with a Battlemaster (Maceman) you can upgrade Axeman to Battlemasters for free and instantly! Therefore, if you are going to play Doviello you need to specialize on the metal tree. --- a post by Master Hugian - to be continued
Looks fine to me. I spend far more time on the wiki than actually playing, so you're likely the expert.Master_Hugian said:I have made an entry for doviello, check it out and tell me what you think (I am pasting it here for your convenience) I am planning on expanding it in the future and putting down some of my favorite tactics, also might add a small story.
rkyte said:I'm going to assume that this edit is just trolling and delete it unless someone here tells me otherwise. You might want to review a few of
their other contributions as well.