Vehem
Modmod Monkey
- Joined
- Nov 22, 2005
- Messages
- 3,219
But, what I found was that nearly 80% of the explorations (including those with hero/courage/adventurer promotions) resulted in getting units coming out of the lair at you.
And, of those about 75% were Orc warriors.
Shouldn't be quite 75%, but there are a few more than there should be... The "default" result if nothing else is applicable (ever since the Goodies have to be validated by the unit that receives it) is to spawn either Orcs, a Bear or a Skeleton. The first result (Orcs) applies unless the explorer is Barb-friendly.
The "Monster" result (which is always some type of Monster, 30% chance of Orcs if not Barb Friendly) only accounts for 10% of the main list. However, CivSpecific, AlignmentSpecific and Religion specific all account for 25% in total and all of them quite often drop through to the default case (Orcs).
CivSpecific - 50% chance to get a unique result if Elohim, otherwise Orcs.
AlignmentSpecific - Special result if Good or Evil, Orcs if neutral.
ReligionSpecific - Currently no special results - Orcs for everyone!
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Whilst it's possible to tweak these percentages and alter the way the defaults work, it'd be better to fill out the results lists a little more. I think that may call for a new thread if anyone is feeling inspired...
I was also looking at goody huts and the rare graveyards, and those results were more varied, although I saw two things that stood out:
Those work on an entirely different list of results, so there shouldn't be any correlation between Lairs and Goodies, Lairs and Graveyards or even Tribal Villages and Graveyards.
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Regarding the "NoBadResults" for adventurer/courage/hero...
Adventurer: 25
Courage: 10
Hero: 25
The effects are...
- Number of Henchmen reduced by 10% of "NoBad" total for Boss results (2 less for Adventurers, 5 less for Hero-Adventurers etc)
- Percentile result boosted by half of the "NoBad" total (+5% for Courage etc) on the main list, exploreLairBad, exploreLairNeutral, exploreLairGood, exploreLairBigGood, MarnokDungeoneerBigGood, receiveDungeonMagicItem - low results are generally worse
- Percentile result boosted by full value of "NoBad" total for MarnokDungeoneerBadRandom, MarnokDungeoneerMinerals
If you want to do a test to determine if the NoBad results are working correctly, the easiest way is to throw a whole lot of "Adventurer" units into dungeons and see if any receive the "MYSTERYDEATH" result ("We may never know what dangers were faced for none emerged alive"). That requires a roll of less than 10 on MarnokDungeoneerBadRandom, whilst the Adventurer promotion ensures the result cannot be lower than 25...
Alternatively, add a line to spellMarnokDungeoneer to display the actual dice roll, or the NoBadExplore value.