xienwolf
Deity
I just loaded up a game and damaged one of my starting units, he was set to take 2 turns to heal. I slapped HN on him and it jumped up to 4 turns to heal. I set a Barbarian City next to him (so that he was in Hostile Territory) and he remained at 4 turns to heal (HN still applied). I declared Nationality, and he still remained at 4 turns to heal.
Test seems to show that it is working precisely as it should, while you are HN, EVERYTHING except for your own territory is considered hostile territory, and thus it takes you longer to heal than a non-HN unit would in Neutral lands, but the same amount of time in enemy lands.
Test seems to show that it is working precisely as it should, while you are HN, EVERYTHING except for your own territory is considered hostile territory, and thus it takes you longer to heal than a non-HN unit would in Neutral lands, but the same amount of time in enemy lands.
Once again, the Illians and Archos (including Workers) are fleeing from just about every battle leaving my HN units with serious damage.
, whereas archers are 60 
. The second strange thing is that the religion spread to another of my city without the use of a zealot...