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Fall Of ... ( France ) Crash Bug

Discussion in 'Bug Reports' started by Wehrmacht1, Feb 14, 2015.

  1. Wehrmacht1

    Wehrmacht1 Chieftain

    Joined:
    Feb 14, 2015
    Messages:
    6
    Every Single time I take Paris the game crashed, spent hours on a game, and now its unplayable, Made another game, put a few hours into, still unplayable.

    This is a problem that shows NO promise of being fixed, or even looked at, BUT IT WOULDN'T HURT TO TRY GUYS.

    Lua Log after crash
    Spoiler :
    [91171.531] RedMain: COMBAT Ended #580
    [91171.531] RedMain: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    [91171.531] RedMain: Attacking from plot at 73,45
    [91171.531] RedMain: Attacker is 8. Panzer-Division (Panzer IV), Current Damage = 6
    [91171.531] RedMain: Defending plot at 73,45
    [91171.531] RedMain: Defender is city of Paris
    [91171.531] RedMain: City owner = 0
    [91171.531] RedMain: Final damage= 51
    [91171.531] RedMain: Attacker ID = 0
    [91171.531] RedMain: City has been attacked, calling LuaEvents.OnCityAttacked ...
    [91171.531] RedMain: City has been captured, calling LuaEvents.OnCityCaptured ...
    [91171.531] RedMain: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    [91171.546] RedMain: - Fix city capture graphic bug...
    [91171.546] RedMain: - 1st : Pop +1
    [91171.546] RedMain: - 2nd : Pop -1
    [91171.843] RedMain: -------------------------------------
    [91171.843] RedMain: Scripted Event : Paris Captured !
    [91171.843] RedMain: - Captured by Axis power ...
    [91171.843] RedMain: - First occurence, launching script ...
    [91171.843] RedMain: - Change french units ownership ...
    [91171.843] RedMain: - Air units ...
    [91171.859] RedMain: - Land units ...


    Issue / Possible Fixes:
    -overflow of notifications
    >Perhaps there is a way to disable them

    -vichy france is created
    >Not sure, but there has to be a way to time it to be created after French territories are claimed by the script



    I will Check this thread daily
    PLEASE find a fix
     
  2. Wehrmacht1

    Wehrmacht1 Chieftain

    Joined:
    Feb 14, 2015
    Messages:
    6
    [91171.843] RedMain: Scripted Event : Paris Captured !
    [91171.843] RedMain: - Captured by Axis power ...
    [91171.843] RedMain: - First occurence, launching script ...
    [91171.843] RedMain: - Change french units ownership ...
    [91171.843] RedMain: - Air units ...
    [91171.859] RedMain: - Land units ...
     
  3. TripleWings

    TripleWings Chieftain

    Joined:
    Dec 15, 2014
    Messages:
    7
    I think that development for this mod has ceased, not much that you can really do... =/
     

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