Civ'ed
I ain't gotta explain a thing
It is the year 1989. The Soviet behemoth is about to go down. Not only the assassination of Dmitri Petrenko in Paris, or the Singing Revolution of 87 have started to punch holes in the once dominant Iron Curtain. Mikhail Gorbachov himself has been ousted from power by a group of Communist politicians called the "New Vanguard" (новый авангард
. They now hold the Soviet Union in their grip. And whether they collapse it or keep it strong, they will be the most influential thing in the USSR since Lenin himself.
Joining:
Create a Character. Due to some of the ways this IOT works, a signup is twofold.
In PUBLIC, you create your character - name, age, why he joined the New Vanguard, etc. Where is he from?
In PRIVATE, aka in a PM, you send me your political ideology, outlined below.
BE SENSIBLE! There are no English party members! Dont play a West German who somehow becomes President, thats just silly!
Note that you do not start with any jobs, which is what Turn 0 is for.
Politicking
Each character has a value called Political Clout. This is how many actions you can perform in a fortnight-turn. Each action has a set amount of clout cost. For example, transferring an oblast or okrug takes more clout than the leader of an ASSR or SSR will ever have.
The basic action is the plot. Plots take as much clout as you want them to take, and increase the chance of any other action working for two months (aka four turns) by the amount you were plotting.
Assassinations take two clout. With a base chance of 30% success, each clout spent plotting increasing the chance by 10%. You can, as with ck2, invite others into your plot, also increasing the chance, depending on how close they are to the target.
When you get to the level of being the leader of an SSR, you can spend five clout to create new ASSRs.
The President of the Soviet Union can, in addition, make ASSRs SSRs and transfer provinces between SSRs. By Default, a SSR has two or more provinces.
There is also spending clout to either reduce the unrest (1 clout = 5% unrest) and thus have a chance to increase the economic or military strength of the (A)SSR.
One of the things that doesnt require clout is demands. Things like If you dont give me the Kola Peninsula then Karelia will declare independence from the USSR.
The Chain of Command
In general:
The ASSR reports to its overlord SSR or SFSR. These then put forward suggestions to the President of the USSR. After conferring with his advisors, the President sends back their orders towards the SSRs and ASSRs. Bureaucracy sucks, I know.
The Economy and the Military
As you might notice in the stats, each area has a Military Ranking and an Economic Ranking. These are mostly shows of how powerful your (A)SSR is as an independent state. You can, of course, improve this.
A good economy may reduce unrest. A good military can make it go either way.
When fighting wars, the average rankings are compared. In general, the preliminary coin toss is 50/50, with each rank above the lowest rank stacking the
Viva la Revolución
There is a political cross system in game.
Communism and Nationalism, and Oligarchy and Democracy.
These are secret to you (until you wish to reveal them) They both go on a scale from -5 to 5. Theyre just measurements. Fluff, if you will.
However, it should be noted that this defines the government of an independent nation, and also who will support you. China is not likely to support a democracy.
"Stats" sheet
Map:

Joining:
Create a Character. Due to some of the ways this IOT works, a signup is twofold.
In PUBLIC, you create your character - name, age, why he joined the New Vanguard, etc. Where is he from?
In PRIVATE, aka in a PM, you send me your political ideology, outlined below.
BE SENSIBLE! There are no English party members! Dont play a West German who somehow becomes President, thats just silly!
Note that you do not start with any jobs, which is what Turn 0 is for.
Politicking
Each character has a value called Political Clout. This is how many actions you can perform in a fortnight-turn. Each action has a set amount of clout cost. For example, transferring an oblast or okrug takes more clout than the leader of an ASSR or SSR will ever have.
The basic action is the plot. Plots take as much clout as you want them to take, and increase the chance of any other action working for two months (aka four turns) by the amount you were plotting.
Assassinations take two clout. With a base chance of 30% success, each clout spent plotting increasing the chance by 10%. You can, as with ck2, invite others into your plot, also increasing the chance, depending on how close they are to the target.
When you get to the level of being the leader of an SSR, you can spend five clout to create new ASSRs.
The President of the Soviet Union can, in addition, make ASSRs SSRs and transfer provinces between SSRs. By Default, a SSR has two or more provinces.
There is also spending clout to either reduce the unrest (1 clout = 5% unrest) and thus have a chance to increase the economic or military strength of the (A)SSR.
One of the things that doesnt require clout is demands. Things like If you dont give me the Kola Peninsula then Karelia will declare independence from the USSR.
The Chain of Command
In general:
The ASSR reports to its overlord SSR or SFSR. These then put forward suggestions to the President of the USSR. After conferring with his advisors, the President sends back their orders towards the SSRs and ASSRs. Bureaucracy sucks, I know.
The Economy and the Military
As you might notice in the stats, each area has a Military Ranking and an Economic Ranking. These are mostly shows of how powerful your (A)SSR is as an independent state. You can, of course, improve this.
A good economy may reduce unrest. A good military can make it go either way.
When fighting wars, the average rankings are compared. In general, the preliminary coin toss is 50/50, with each rank above the lowest rank stacking the
Viva la Revolución
There is a political cross system in game.
Communism and Nationalism, and Oligarchy and Democracy.
These are secret to you (until you wish to reveal them) They both go on a scale from -5 to 5. Theyre just measurements. Fluff, if you will.
However, it should be noted that this defines the government of an independent nation, and also who will support you. China is not likely to support a democracy.
"Stats" sheet
Map:
Spoiler :
