Fallen Enchantress has been released!

ainwood

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Stardock has released Fallen Enchantress, a fantasy turn based strategy game that allows you to create or choose your sovereign and set out into a randomly generated RPG world to found an empire, train armies, fight tactical battles, recruit champions and cast spells.

Fallen Enchantress was designed by Fall from Heaven designer Derek "Kael" Paxton and features a scenario by Jon Shafer, the lead designer of Civilization V. Stardock's focus on customization (allowing you create custom factions, sovereigns, units and maps with in game tools) and AI (the game gets better as you play, using the units you design in future games) and support for modding opens the game up to days, weeks and months of fun.

Checkout the Fallen Enchantress thread for screenshots, information and feedback.

Thanks to Kael for the info!


(click image for a full-screen wallpaper, hi-res version)
 
Yeah, I played the betas...I really enjoyed the game. I think Stardock made amends for how poorly E:WOM turned out. Definitely worth purchasing. Kudos to Derek (and boss guy Brad "Frogboy" Wardell) on how well designed Fallen Enchantress is. :goodjob: 2012 just keeps getting better and better for Stardock. :)
 
Yeah, I played the betas...I really enjoyed the game. I think Stardock made amends for how poorly E:WOM turned out. Definitely worth purchasing. Kudos to Derek (and boss guy Brad "Frogboy" Wardell) on how well designed Fallen Enchantress is. :goodjob: 2012 just keeps getting better and better for Stardock. :)

This is why they sold Impulse because they couldn't make games and run and manage Impulse at the same time which is why they had problems with EWOM.
 
Have been playing the betas. This game is pure awesome. I recommend it to all Civ-lovers out there.
 
Nice!
I'll check it out then.
But how is the Civ-part of the game?

Is it completely removed?

E:WOM was the greatest project in gaming that year. They failed, but you gotta fail to win.
 
I bought it from steam as it is quite cheap. Doing a random world normal size atm. I am really having a blast. On difficulty challenging it definitely is so, a horde of spiders recently destroyed my third city.
Btw. does anybody know how to get more movement points apart from buying horses (which I did). Faster exploration would be nice.
 
Bought an early access version (including beta) played it for maybe 5 hours got bored sort of regret buying it. Definitely has not the one more turn appeal as any Civ game or even X-Com has.
 
Yeahhh .... saw this thread, went on and bought the game, played it during the weekend for like 6hours or so and not really feeling it.

The idea is good, i like where it is heading but it just doesn't flow .... colours are all similar in the menu which is confusing, wonders are hard to identify at first glance, you have to retire units manually everytime you create a new one, even adding a simple thing like hair creates an whole new character and you have to go through the process of retiring again and after this you just can't be bothered adding anymore and leave them as is.

Sometimes cities just zzzzz and you only realise after 4-5 turns later .... It just doesn't flow and becomes repetitive. A few patches and re balancing might make it good but right now it just seems like a half baked product.

Oh , most of all, you have to settle at designated areas which often sucks ......

The battles become boring and repetitive after a while and you just tend to auto resolve them.... Hmmmm, let's see where this goes.
 
well, at least Stardock finally became average. It's been a long road to mediocrity.
 
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