Fallout: New Vegas UI improvement?

The problem with Fallout 3's location is that it is 200 years after the apocalypse, not 50. There should be large settlements dotting the landscape with large settlements, not pissy little settlements of four people living on a bridge.
 
The problem with Fallout 3's location is that it is 200 years after the apocalypse, not 50. There should be large settlements dotting the landscape with large settlements, not pissy little settlements of four people living on a bridge.
That's the problem with the whole Fallout setting, not just FO3. New Vegas suffers from it just as much.
 
Yeah, but you can at least see that civilization is taking hold again and populations are growing. Food is being grown (albeit not in large amounts) and there are a lot of large population centers.
 
Yeah, but you can at least see that civilization is taking hold again and populations are growing. Food is being grown (albeit not in large amounts) and there are a lot of large population centers.
Still, though. Two centuries is a long freaking time. Railroads to nukes. Thirteen Colonies to "bestriding the world". And the NCR is less than a hundred miles beyond the California state line.
 
The problem is present in New Vegas, but it is no where near as bad as it is in Fallout 3.
 
Fallout as a whole is not meant to be a hyper-realistic sci-fi setting. Remember all the Skynet jokes in Fallout 2, and the brain conversations in Old World Blues? How about the dwellers in Honest Heart becoming neo-Native Americans for a hilariously contrived reason? Do you really think that any organizations at all using besides maybe the Brotherhood and Enclave could survive with supermutants and deathclaws running around? Can you account for me why Legatus can take two dozen bullets to the face?

It's by no means a complete joke setting; there's plenty of legitimate drama and philosophy in the series, and it tries to at least get the atmosphere of a post-apocalyptic wasteland down.
 
I'm not saying it's realistic, I'm just saying the demographics don't make sense.
 
You missed a lot of towns in New Vegas. Good Springs, Sloan, Primm, Novac, Niption, Cottonwood Cove, Forlorn Hope, Vault 19, the place with the homeless guys. Helios One, Mojave Outpost, Black Mountain. I'm probably still missing quite a few.

I went to all of those places, most of them are similar one-quest-note types of places.

I saw hardly any Mutants vs. Talon Company in Fallout 3, and didn't hear much about Brotherhood vs. Super Mutants until I arrived at the citadel. The Legion vs. NCR is talked about everywhere, all the time, so your point is moot.

Did you not hang out in the mall? The BoS and Supers would routinely aggro one another at one side. At the other, and all over the east side of DC in general, there would be mutants and Talons blasting away at each other. And a running battle inside the White House.

Plus random Enclave landings.

The problem with Fallout 3's location is that it is 200 years after the apocalypse, not 50. There should be large settlements dotting the landscape with large settlements, not pissy little settlements of four people living on a bridge.

I agree this is frustrating, but Vegas isn't really any better at it. It bothers me even more that in Vegas, you have a city worth of people, and practically zero food production. Fallout 3 suffers from the same, but it felt less ridiculous, given the roving bands of hunters and I think mentions of Green Houses in Rivet.

Really the whole setting makes next to no sense anyway. There's a certain suspension of disbelief required. Especially since probably the best setting in either game was the OWB stuff, that was just off the wall zany.
 
They get most of their food from brahmin ranchers.

Goodsprings has two quests attached to it - three if you count the tutorial mission.

Sloan only has one that I know of, yes.

Primm is involved in three.

Novac has three or four

I've never done a Legion playthrough so I can't say there was more than one around Nipton

Cottonwood Cove has several

I never did much in Forlorn Hope but there are several there as well.

Vault 19 only has one I believe

Homeless Guy Place has three (Vault 34 inhabitants, the marked cards, and the missing people) I can't remember the name of the location

Helios One has at least two

Mojave Outpost has at least three, possibly four depending on what you count as a quest

Black Mountain has at least three

I'm probably missing a bunch of quests, as well.

And, no, I rarely hung out around the Mall or really anywhere in DC because travelling through dreary, cut and paste subways filled with nothing but ghouls and radroaches is tedious.

And I disagree, the best setting for me was the Sierra Madre.
 
Brahmin ranches and ranchers that we never really see.

And, no, I rarely hung out around the Mall or really anywhere in DC because travelling through dreary, cut and paste subways filled with nothing but ghouls and radroaches is tedious.

Well no wonder you hated Fallout 3. That is where literally all the good content was. Once you fix the terrible lighting and the broken ass compass, it's super awesome down/in there.

I also find it odd you'd complain about cut and paste subways, and not cut and paste desert towns.
 
In the cut and paste desert towns there were tons of interesting quests. In the cut and paste sewers there is nothing but ghouls and raiders with very little actual content. They were frankly a chore and it making them the only way to travel around DC was extremely annoying.

To the Brahmin raches and rachers you never see, there are a couple quests associated with them on the New Vegas Strip.

And, no, I didn't hate Fallout 3. I loved it, until I played New Vegas and realized how awful most of Fallout 3 is in comparison.
 
Brahmin ranches and ranchers that we never really see.

Did you visit the Sharecroppers Farm? Basically, the NCR gets all of it's food from big, centralized superfarms. Goodsprings grow their own, Primm imports I think, Novac has bramhin herders / water supply, I assume that Cottonwood Cove and Nelson import their food or raid for it. The Strip imports, Westside grows their own if you visit them. Khans and Fiends trade / Raid respectively.

Basically, Fallout: New Vegas is a Fallout western and has all the problem associated with that. The technology is under developed because it is a frontier for the NCR, it is implied in conversations that the NCR has trains running back in California and at least had one running between Sloan and Boulder city.

Edit: on an unrelated note, I always found the DC ruins to be somewhat dull and grey. At least the New Vegas settings had some colours to them.
 
Did you visit the Sharecroppers Farm? Basically, the NCR gets all of it's food from big, centralized superfarms.

You mean the fenced in thing with a tent, 2 tiny fields and some bushes? Yeah, I saw that.

In the cut and paste desert towns there were tons of interesting quests. In the cut and paste sewers there is nothing but ghouls and raiders with very little actual content. They were frankly a chore and it making them the only way to travel around DC was extremely annoying.

But those waves of ghouls and raiders are the only thing that add any level of difficulty to the game. Without that, you are literally just walking around talking to people. And really there was tons of cool stuff to find down there. And then all the buildings in DC, which are the real highlight.

Dark metros + danger = good times.

To the Brahmin raches and rachers you never see, there are a couple quests associated with them on the New Vegas Strip.

As I recall, there is one. And are we to believe that they've been importing food all this time?
 
As an above poster said, they have large sharecropping farms and they import a lot of food from the NCR.
There are two - one to kill Huck Gunderson, and one to save his son.

The sharecropping farms are small for gameplay reasons.

Dark metros + danger - the problem being, naturally, that you're never in any danger in those metros. It's just a tedious meatgrinder of ghouls giblets and raider body parts.

I will admit that, yes, I did enjoy exploring the buildings in DC... but there are a lot more buildings and old mineshafts and the like to explore in NV than there are in DC, and just as fun.
 
yeah the buildings in DC are good. Although I noticed the other day I never went into the Capitol building because I had no quest for there. Is there a quest for there? I missed so many buildings because I never had quests to get there. And getting past the super mutants is a pain (and burns a lot of ammo).

Yeah the FO3 vs. FNV debate can go on forever. I just like Obsidian games better than Bethesda games (I hated Oblivion, but I did like Skyrim for about 120 hours). There are pros and cons to each game. But I still would rather have the game go in the direction of New Vegas. FPS games don't interest me, I need a good plot, and good dialogue to keep me from getting bored. I get bored of shooters in under 10 hours.

I do wish the map of New Vegas was a little bigger. The towns are too close together, and lacks the wandering creatures and enemies you find in FO3.

And as mentioned, the sharecropper farms are pretty big (more than 2 fields- although still not enough to feed all of New Vegas). The beef is obviously imported from other areas. I like that they at least try to explain where the food came from, unlike FO3. And don't get me started on the lack of clean water in FO3. Everyone should be dead of radiation poisoning- or turn into ghouls.

How about the dwellers in Honest Heart becoming neo-Native Americans for a hilariously contrived reason?

The vault dwellers did not turn into native americans. Unless I'm mistaken. The Native Americans are actual Native Americans (although there really aren't any close to Zion today, but there are some in Northern Arizona not too far away). IIRC, the vault dwellers from Vault 22 were killed off. But they did bring in the fauna that spread to that one area of zion. You find their stuff, and iirc their remains in that area with the spore plants. The only thing silly to me is that they would revert to their native language. I would think they would continue speaking English the language they predominantly speak today.

The problem with Fallout 3's location is that it is 200 years after the apocalypse, not 50. There should be large settlements dotting the landscape with large settlements, not pissy little settlements of four people living on a bridge.

Here we run into the realism vs. gameplay debate. It's too late to change the year (people would complain about canon and all that). If you really want to get into is, how realistic is it you find any useful items when exploring? Every useful items should have been stripped bare decades before. You shouldn't be finding weapons, ammo, chems, and purified water at these locations. There should be nothing left. Speaking of ammo, I like that FNV addresses the ammo situation. Ammo would be in very short supply if they were relying on old world stocks. But in NV, they have a way to manufacture new ammo. Both worlds are unbelievable (radiation obviously doesn't create ghouls and mutant instects), but New Vegas just feels more believable to me. There is an explanation of how you can obtain weapons, ammo, water, food etc.

and speaking of FO3 realism- I do love the DC buildings, but seriously, how can the Washington monument and capitol building still be standing?
 
The natives in Zion aren't speaking a native language, but a combination of native languages, English, and German, I believe - one of their words they use for greeting is "Gut" for example (as in, guten tag).

I justify still finding stuff as people find stuff, then drop it somewhere else because they either can't carry it just then (overencumbered) or they were being chased and needed to drop stuff to run faster (that's why most stashes exist in STALKER, for example), not necessarily those things still being there unless it's somewhere like the top floor of REPCONN Headquarters where there are tons of sentry bots guarding it.

Your argument actually brings up something I've wanted in Fallout 3/New Vegas - I want to become a bloody damn ghoul if my radiation hits a certain point! :(
 
Dark metros + danger - the problem being, naturally, that you're never in any danger in those metros. It's just a tedious meatgrinder of ghouls giblets and raider body parts.

Well I suppose that's the main change brought on by FWE; that will kill you dead if you let it.

I will admit that, yes, I did enjoy exploring the buildings in DC... but there are a lot more buildings and old mineshafts and the like to explore in NV than there are in DC, and just as fun.

There is absolutely no way this is correct.
 
Well I suppose that's the main change brought on by FWE; that will kill you dead if you let it.

You shouldn't have to mod the game to make it enjoyable.
There is absolutely no way this is correct.
I'm also going to go back on my old statement and ask you: "Have you ever actually played New Vegas?" because there is a LOT more content for you to explore in New Vegas than in 3.
 
But it is a smaller map. Although to be fair to FO3 map has a lot more empty space (which I actually consider a good thing) with wandering creatures and raiders.

My ultimate dream is to have a New Vegas 2 with a map 50 times the size. :) Include all of New Mexico, Arizona, Utah, and California along with New Vegas and New Reno.

about the buildings, I'm not sure. I'm not about to go through and count them up. There are a lot of shacks in FNV. And quite a few caves as well. I'm just impressed they have the Devil's throat which is an actual location North of Lake Mead. I'd say there are more "locations" that show up on your map in FNV than FO3. You just don't have extensive ruins like the D.C. ruins, and a large area like the mall.
 
The thing about the "extensive" DC ruins is that half of them are inaccessible and blocked off.

Plus I do believe the New Vegas map is bigger, but the mountain range running up the center and the sides cuts the size quite a bit.

A lot of empty space with nothing in it isn't great... In New Vegas I can count on having buildings along the way to explore while travelling, in Fallout 3 it's just "oh boy, I get to fight radscorps and raiders... that'll be a real challenge!"
 
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