Continued from last post due to image limit:
I decided to change gear and beeline for local business to get market and the build wealth.
Shortly after this the super mutants and enclave simultaneously died. I have no idea how that happened.
There was one of the "best whatever in the world" things. I couldn't really make out what it said. The shade of green of the text should probably be adjusted slightly. Shortly after we got us some bartering.
We also got our first great person and saw what his potential was in a vault.
The Worst civilizations of the world, entering the classical era, and tech cost disparity.
The Book gathering quote by caesar also had the audio log for the strong not harming the weak
After sometime of bottoming out our research and building up some money I could finally afford the scavenging camp which had risen by over 300 gold from the first time I tried to build it.
There was somehow a forest in my city and the great elder declared war on me after I refused to give him money.
And my newly built eyebots couldn't leave the boarder, nor could great spies
Following this I got a helpful popup
After a little while I researched vault discovery and got some protectrons online. Who proceeded to kill everyone in stinging tail but wouldn't march into the town.
So the best option was to completely cut off the town from the rest of the tribes.
Even after killing huge swaths of the far inferior tribal army and completely surrounding stinging tail the tribals refused to give up the city
With a bit of exploring we found that the scorpions are paralyzed with the same fear that gripes survivors. (it didn't move at all)
The war with the tribals continued. We maintained our technical edge over them for quite some time but their spammed up guards, town watches, and sheriffs just kept on coming.
Eventually they caught up to us in tech and started making protectrons, quickly pushing us back and out of their territory entirely. We later sued for peace.
Later we met another mute leader of new reno who had taken on the raiders as their vassal. A bit after that we switched our tech path to conquest to make up for our loses against the tribals earlier. We also founded our capital ideology.
The last major thing I did in this play through was research conquest.I found that I couldn't build any units that could actually take over cities, due to my lack of munitions.
In the end what I took away from this play through were the various improvements over the last version. I could actually get my population above 3 in the first 100 turns, this was probably due to the fertile, but resource less start.
The improvements were WAY too expensive. I don't know what their base cost was but the exponential price increase made a single road cost around 2000 gold later into the game.
There is absolutely no way to work ANY commerce out of your land without building some kind of improvement on it, which requires gold, which requires commerce, which you don't have.I wasn't able to save up enough money for any improvements until I teched local business and started building wealth for many many turns. Some of the land tiles should start with at least 1 commerce on them to allow players build up some money earlier in the game.
Some units need to be tweaked to allow them to leave their boarders: great people, scout units, barbarians, pretty much anything later then crossbowman. Maybe adding in the ability for all lower strength unit to leave their boarders to enter another civs boarders, you know for when your at war, would be a good idea. Right now you feel like your in a small conclave in the middle of nowhere, unable to contact the outside world until much later in the game.
The text color needs to be slightly altered. In some instances, mainly tech quotes, it is impossible to read to words to the similarity in color with the back splash.
Other then that it was a pretty good play through and you did a great job making the early game AI less suicidal.