Fantastic Worlds Scenarios

wraith

Chieftain
Joined
Apr 30, 2001
Messages
9
I know that this doesn't REALLY fit in here but I have a question: I just updated my civ to FW. (thnx to cedric greene
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)
Unfortunately the original scenarios which were published with FW weren't part of this update so I wanted to ask whether theres a possibility to download them (and if yes where)?
I'm especially looking for the x-com scenario
but all the others would be nice too.

Moderator Action: changed title of thread (typo)
 
I think I(and many people here) may simply send you those scen, in zipped files...

------------------
Here's I am...
Circee@bigfoot.com
 
Well thanks.
But I think it maybe better to post it on this site thenn if possible.
 
Here is a link to the missing scenarios from civ 2 as released in Civ Chronicles, it includes xcom:
Civ.Chron.Civ.II.Missing.Scenarios.rar
Code:
http://rapidshare.com/files/233387670/Civ.Chron.Civ.II.Missing.Scenarios.rar
 
I'm amazed people were still trying to max out the older versions of the game for as long as they were. :p Nemo probably did it with FW. You've probably done likewise with MGE. Given the types of scenarios you created, I was always surprised that you never tackled ToT.

Most Civ traffic comes to CFC. Most Civ players have probably never heard of the Scenario League. How many know that people are still pushing that engine?


Gah, I've got a tick buried in my thigh. Off to get the tweezers and metho...
 
Most Civ traffic comes to CFC. Most Civ players have probably never heard of the Scenario League. How many know that people are still pushing that engine?

I was part of the Civfan movement for the longest time because scenario league was the domain of elitist scenario builders at that time. But after Civ3 came out a lot of us Civfaners eventually migrated over to scenario league as support for Civ2 disappeared here. BTW, we just started a scenario league page on facebook. Maybe that will help....
 
I was part of the Civfan movement for the longest time because scenario league was the domain of elitist scenario builders at that time.
Old boys' clubs are a turn-off. It's one of the reasons why I've posted here more than there.

Apolyton's new owners certainly have their work cut out rehabilitating the site: homepage, downloads database and forum software (with all of those old vB hacks). Let's hope they don't become preoccupied with the management of the off-topic forum and problem posters.

BTW, we just started a scenario league page on facebook. Maybe that will help....
Right now, the best way to get exposure for your scenario is to upload it to CFC's downloads database... if you care about such things. You can always post a link on the download page to the relevant thread in the SL forum.
 
Eight years, wow. I can picture Wraith checking in every day in the vain hope of a reply only to give up a few weeks ago and never see the reply. Oh the tragedy ;)

Re: Civ Fanatics/Scenario League
I think I must have come along after the split between these forums. I remember hearing something about High Resolution vs Nemo Style. Was there more to this story? In what way were the SL crowd elitist? Not trying to re-ignite old arguments, just curious as to the story behind this split.

My personal experience has been that both forums have been welcoming and supportive but there is just more serious activity at the Scenario League. I have found that this forum seems to attract more passing traffic. I guess it must be easier to find on a search engine. I will have to check that out.

As for the MGE/ToT debate I think ToT is the superior engine for single player games but a lot of people still love the feel of MGE. Aslo MGE seems to be the preferred version for multiplayer games which are my motivation and therefore the version of Civ2 I use to create scenarios on.
 
Eight years, wow. I can picture Wraith checking in every day in the vain hope of a reply only to give up a few weeks ago and never see the reply. Oh the tragedy ;)
:lol:
I think I must have come along after the split between these forums. I remember hearing something about High Resolution vs Nemo Style. Was there more to this story? In what way were the SL crowd elitist? Not trying to re-ignite old arguments, just curious as to the story behind this split.
I wasn't a party to that. I first visited Apolyton in mid-1999 and CFC's forum in the first week it opened (late 2000, I think), but I had little to do with either site until late 2003.
My personal experience has been that both forums have been welcoming and supportive but there is just more serious activity at the Scenario League. I have found that this forum seems to attract more passing traffic.
There's more activity in CFC's non-scenario Civ2 subforums than there is in Apolyton's General Civ2 subforum, but the reverse is true when it comes to scenario design. There are more posts from fewer people in the SL, but I see a greater variety of names at CFC. However, I've had many more technical discussions regarding ToT here (usually involving Mercator, Yoshi and Boco), especially around 2004-2005 when Boco and I were working on El Aurens and WotR, respectively.
I guess it must be easier to find on a search engine. I will have to check that out.
A good proportion of those numbers probably arrived here seeking Civ3 and Civ4 material; many used to play Civ2 and quite a few have picked up MGE and ToT with Civilization Chronicles (released in 2006).
As for the MGE/ToT debate I think ToT is the superior engine for single player games but a lot of people still love the feel of MGE. Aslo MGE seems to be the preferred version for multiplayer games which are my motivation and therefore the version of Civ2 I use to create scenarios on.
This is my opinion on the subject of Civ2 versions: http://forums.civfanatics.com/showpost.php?p=7817791&postcount=2.
 
I did not know about the more aggressive AI in the MGE version, interesting! As I think I have always owned the MGE version I know nothing different.

I have noticed that there seems to be two types of Civ players: Purists who play the Vanilla game and try to squeeze every drop of science, production and diplomacy out of it. The Zen masters of CivII if you like ;) The other type being the scenario players like myself who like the pretty maps and units but are less concerned with micromanagement and more concerned with the historical authenticity. Interesting how people can love the same game for completely different reasons.
 
I remember hearing something about High Resolution vs Nemo Style. Was there more to this story? In what way were the SL crowd elitist? Not trying to re-ignite old arguments, just curious as to the story behind this split.

Yes I was the founder of the now defunct ANGA, the Anti Nemo Graphics Association. (I'll post the link to the ANGA thread later for laughs, I have it on bookmark at home). If you look at all the units in my earlier scenarios, I always used hi-res. The idea was anyone could make hi-res graphics.

Yes they were and they still are elitist and Fairline (= Nemo type ) graphics was a badge of their elitism too. Somewhere along the way I became elitist myself, and started using Nemo graphics, so I found I could mingle with them. he he.
 
Yes I was the founder of the now defunct ANGA, the Anti Nemo Graphics Association. (I'll post the link to the ANGA thread later for laughs, I have it on bookmark at home). If you look at all the units in my earlier scenarios, I always used hi-res. The idea was anyone could make hi-res graphics.
'Hi-Res', my backside. A complete misnomer. :p It's a broad categorisation and the quality of units ranges from rubbish to excellent. I mostly used photo-reductions in my WotR scenario. I did a lot of post-reduction work: redrawing, air-brushing and applying filters. Consistency of style is a must. When I rocked up to the SL forum in 2003 with my units, I was the lone member of the Pro-HighColor ToT Graphics Front. :D Nearly everyone was making MGE scenarios and they just weren't interested. I reformed CurtSibling, who'd drifted away from the true path, and eventually brought Fairline into the fold. :mischief:

Yes they were and they still are elitist and Fairline (= Nemo type ) graphics was a badge of their elitism too. Somewhere along the way I became elitist myself, and started using Nemo graphics, so I found I could mingle with them. he he.
That's a bit rich. You've got elitists on both sides of that debate; each believes its choice of graphics to be superior to the other. It's purely a matter of personal taste. It just so happened that, at that time, the most vocal proponents for both sides aligned themselves with particular websites. I've got my views and I'm not aligned with any group. If I had to pick between the the best units of both groups c. 2003, I would've gone for isometric, mainly because of their consistency. The quality of most down-sized units is poor and if I don't like the graphics in a scenario, I'll change them. If I can't, I may not even play it. Some people won't touch ToT because of the default graphics. The reason you switched to using isometric units is because you found that most people prefered them over the types of down-sized graphics you normally used in your scenarios. What's more, Fairline's more recent isometric units for ToT make Nemo's look positively amateurish. Why wouldn't you use these?
 
Thanks for the explanation guys. Looks like the argument is still alive and I have stirred up a hornets nest! Just kidding ;)

I can see both sides had a point. I think some of the "Hi-res" units were well done but there were loads of really naff ones too. I remember first finding Nemo's scenarios several years ago and being very impressed. I can see why people might find them a little cartoonish but they are very clear and in a uniform style. I guess the thing that tipped the scales was Fairline. His units are isometric and accurate and there are enough of them to cover almost any scenario subject. They are also easy to modify.

I was impressed with your units in War of the Rings Catfish. I guess they are the pinnacle of what is possible for ToT unless you could animate them :eek:
 
I can't tell whether 'and they still are elitist' is a troll or he's sore about recently switching to isometric. :D I couldn't resist throwing in my 2 cents, anyway. I've seen elitism raise its head in the SL, but not in graphics debates - you get those debates in every single video games community on the planet. BTW, where do FavouredFlight's, Erwan's, BeBro's and Fairline's non-mechanised, hand-drawn units fit into the equation? They don't. Neither do mine. If anyone calls my units 'Hi-Res', I'll have them flayed with a chain.* :D

* Although technically, ToT's units potentially have the highest resolution of the lot, being 64 x 64 pixels and 15-bit colour.
 
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