Far Cry 2

Pretty good run-down of the game actually Simon. Took me about 35 hours to finish it as well, got about 20 hours into a second playthrough earlier this year but I ran out of steam with it, though I intend to go back to it at some point.

I would recommend sticking the difficulty up to hard or very hard (I forget what the in game terms are, hardcore & infamous iirc?). The game becomes much more tactical and dangerous. I played through my first run mostly on normal, changed to v. hard for my second playthru and found it alot more fun (had to turn it down to normal for the boat set piece however).
 
I would recommend sticking the difficulty up to hard or very hard (I forget what the in game terms are, hardcore & infamous iirc?). The game becomes much more tactical and dangerous. I played through my first run mostly on normal, changed to v. hard for my second playthru and found it alot more fun (had to turn it down to normal for the boat set piece however).

Yeah I'm doing the same thing. A second playthrough, but slowly (like do one mission or two every other day when I don't feel like doing anything else), and I set it on "hard" (hardcore, the hardest is "infamous" I think...). It makes the game more fun as you say, my first playthrough was also on normal.

I still think just using guns in this game is really fun. There's something about how the guns behave and sound that's kind of fun. Still, the controls themselves don't seem to be as responsive as say Call of Duty 4.

Anyway, I have yet to reach the whole boat/barge sequence on hard. I was actually thinking about how that part was probably going to be really painful on the harder diff. level.
 
I tried the barge about five times on hard/v.hard before I turned it down to normal, seemed pretty impossible to me.

The guns do have quite a nice 'feel', if a tad underpowered and as you say a little unresponsive with the mouse. Oddly however, they all have the ejection ports on the wrong side, so the shell casings are fired out across the vision/into the face of whoever's shooting the weapon (everyone in the game shoots right handed). My theory is that they did this to make the unjamming animations easier.
 
I tried the barge about five times on hard/v.hard before I turned it down to normal, seemed pretty impossible to me.

The guns do have quite a nice 'feel', if a tad underpowered and as you say a little unresponsive with the mouse. Oddly however, they all have the ejection ports on the wrong side, so the shell casings are fired out across the vision/into the face of whoever's shooting the weapon (everyone in the game shoots right handed). My theory is that they did this to make the unjamming animations easier.

And probably to shower your face with effects.
 
Man, I set the mouse to the highest sensitivity in this game, and it's not fast enough. Now I'm all thrown off when I go and play Left 4 Dead and Team Fortress 2, I would have to reduce my sensitivity but I don't really want to do that, I mean, I was able to play these games on a higher sensitivity before and it helped me to be able to do so! Screw this.
 
There should probably be a value in the ini. files, although if there isn't a separate config file for multilayer, you'd have to change it back every time you go online.
 
Man, I set the mouse to the highest sensitivity in this game, and it's not fast enough. Now I'm all thrown off when I go and play Left 4 Dead and Team Fortress 2, I would have to reduce my sensitivity but I don't really want to do that, I mean, I was able to play these games on a higher sensitivity before and it helped me to be able to do so! Screw this.

O_o

WTH?

I find I almost always have to turn down sensitivity. While I may not be able to instantly turn 360 degrees I can easily aim for that one tiny pixel I am trying to hit.
 
I am the same.

Then again in most games I hardly get more than one kill for every death when I play online. .......and I am sure I am trying way harder than most people playing :lol:
 
The map is a big deal for me as well. If it is one that I know well my kills will increse a lot, I am just not a big time FPS player.
 
Far Cry 2 is only $15 on Steam for probably the next 2 hours or so.
 
I am the same.

Then again in most games I hardly get more than one kill for every death when I play online. .......and I am sure I am trying way harder than most people playing :lol:

Like PrinceScamp said, how good you are isn't related to your mouse sensitivity, as a lot of internet jocks like to think. It just depends on your playstyle and all the other factors PS mentioned... Personally, I'm at my best when I'm somehow fidgety so there's usually a synergy with my fidgety-ness and my high mouse sensitivity. However, if I'm mildly tired, confused, or I've been thrown off by playing a game with a different mouse sensitivity, it means that I can be a friendly fire danger, but I usually can recognize it and be more careful (and suck a little more at everything else at the same time, hehe).
 
Playing a game with a different mosue sensitivity, usually they are aronud the same so I don't notice an effect, although sometiems it does take me a couple of minutes to remember exactly what controls need to be used, but I map them mostly the same as variations of WASD (and also Call of Duty which I played an excess of 500+ hours of).
 
Playing a game with a different mosue sensitivity, usually they are aronud the same so I don't notice an effect, although sometiems it does take me a couple of minutes to remember exactly what controls need to be used, but I map them mostly the same as variations of WASD (and also Call of Duty which I played an excess of 500+ hours of).

I have some weird habits that I got into when I first started playing Half-Life 1 like 12 years ago and I wasn't so aware of what the common controls were. I remapped everything to my arrows (on the right side of the keyboard) and stuff around it. Luckily, I have managed to convert to ASDW... However, I still have some weirdish things like I always set my right mouse button to jump. So I always need to work around whatever the right mouse button was going to do. It`s often iron-sight, which I set to my middle button (which makes holding it down in Far Cry 2 really annoying, with their lack of toggle option...)... That leaves space bar free to accommodate some games' special tricks. Like in Left 4 Dead, I use it to shove zombies. In many games it's my grenade throwing key (CoD4).
 
I really wish the caps key would be moved to the right side of the keyboard so I can use it in games, the alt key can be painful to use. Jumping is rarly more important than Iron Sights so it's spacebar. I HATE using the middle mouse buttun as it is a WHEEL and the WHEEL MOVES and WHEEL is also set to shifting through weapons!
 
I really wish the caps key would be moved to the right side of the keyboard so I can use it in games, the alt key can be painful to use. Jumping is rarly more important than Iron Sights so it's spacebar. I HATE using the middle mouse buttun as it is a WHEEL and the WHEEL MOVES and WHEEL is also set to shifting through weapons!

Hehe, in things like TF2, since I play scout all the time and spend so much time double jumping... But still I should get over the right-click jump habit thing. But it's so much more difficult to break a habit like that than it seems. I also play with reversed Y-axis and tried to correct this before and lost my patience. Want to look up? Pull your head back!

As for mouse wheel I use a mouse that has a rather "tough" wheel... it clicks kindda loudly and you can't just accidentally scroll it up and down.

And yes, caps-lock is an ambiguous key, hehe.
 
I've never understood the reversed y-axis. Why is it needed?

I think it's unexplainable, but right now, I could not play a game that wouldn't have this option available. It's almost something metaphysical about your perception of your surroundings. In every day life I'm a person who "functions" or "locates himself" a lot more with my sense of hearing than with my sense of vision. So for me, the act of looking up is embedded with the act of pulling my head back and feeling the gravity change in my inner ear, than it is associated with just my eyes targeting upwards. Of course, the feeling is not replicated in the game, but looking up is still an action that I feel is more like pulling my head back, pulling on the mouse, I don't know how to explain really. Many people play with joysticks in reverse axis and don't question it much. Like when you pull on a joystick to fly a plane upward, it's not exactly the same thing, but it's similar for my own perception.
 
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