Charles Martel
Warlord
- Joined
- Jun 21, 2007
- Messages
- 244
So, there will be far fewer units overall (That much is obvious from the info collected so far: one unit per tile, total number of units capped by resources and maintenance upkeep, self-defending cities, etc.). Finally, no more mindless spamming of units! This alone will have radical consequences on game-play:
Less micromanagement: that is self-explanatory.
Less things to produce: in Civ4, the warmonger keeps his production cities busy by churning out zillions of units. Not so in Civ5, apparently. So, what will production cities do with their excess hammer/shields (or whatever these will called in Civ5)? We already know that units will take longer to train... even so there seems to be a production gap: at some point all the available military will have been trained... so what to produce next? Maybe improvements will also take longer to produce, or units will have to be unlocked by new improvements, or they will need to be maintained/healed/upgraded through production...
Troubles for the AIs brute force approach: the so-called better AI compensates for its ineptitude with production bonuses and unit spam. Most of us know the frustration of being Shakaed, e.g. swamped by seemingly endless flow of obsolete cavalry that dumbly suicide on your garrison. On the battlefield, the AI is simply too stupid to compete on a par with the human player, and it often needs at least twice as many units to put up a decent fight. In Civ4 the player is typically outnumbered at the higher levels, and herein lies the challenge. But in Civ5, the AI will no longer rely on unit spamming... or so it seems.. so how will it cheat? The AI will have to be very good if it has to pose a decent challenge on tactical level, while using a limited number of units.
Less micromanagement: that is self-explanatory.
Less things to produce: in Civ4, the warmonger keeps his production cities busy by churning out zillions of units. Not so in Civ5, apparently. So, what will production cities do with their excess hammer/shields (or whatever these will called in Civ5)? We already know that units will take longer to train... even so there seems to be a production gap: at some point all the available military will have been trained... so what to produce next? Maybe improvements will also take longer to produce, or units will have to be unlocked by new improvements, or they will need to be maintained/healed/upgraded through production...
Troubles for the AIs brute force approach: the so-called better AI compensates for its ineptitude with production bonuses and unit spam. Most of us know the frustration of being Shakaed, e.g. swamped by seemingly endless flow of obsolete cavalry that dumbly suicide on your garrison. On the battlefield, the AI is simply too stupid to compete on a par with the human player, and it often needs at least twice as many units to put up a decent fight. In Civ4 the player is typically outnumbered at the higher levels, and herein lies the challenge. But in Civ5, the AI will no longer rely on unit spamming... or so it seems.. so how will it cheat? The AI will have to be very good if it has to pose a decent challenge on tactical level, while using a limited number of units.