Fast Food (Horrible Title...)

PimpyMicPimp

Regrets His Username.
Joined
May 18, 2007
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1,673
Location
Regina, Saskatchewan
Excuse the aweful title, I just had to share this start from my game I just started. I don't think I've seen this amount of food resources in any cities fat cross ever! :O

Civ4ScreenShot0004.jpg



What shall I do with it? I'm thinking it'll make a pretty decent GP farm, something I usually suck at creating >.< Production could be an issue, but I'm sure with that much food most of the buildings it really needs can be whipped out.
 
Production shouldn't be such an issue - build the Moai Statues. You have 9 water tiles plus the lake to work there, that's 10. So even your production won't suck!
 
You're Imp/Exp so :whipped: settlers and workers and after that Moai and GP ( or Globe/:whipped: or draft ). Hope that the neighbourhood is better than desert, or you'll play OCC :p
 
If you can hold off cutting the forests there, then I wouldn't build maoi there, I would build national epic and national park there. But the trade off is you gonna need to do alot of whipping to get anything build there.
 
I think you'd be better off with Moai statues and the National Epic. It's going to be a very nice little city with the proper national wonders.
 
I think the toughest choice with that start is deciding between Moai and NE or NE and NP (if you can resist chopping those trees).

All that seafood will be great if you decide to run Sid's Sushi later.
 
Played a little more, and I think I know why my capital is so good :P I'm playing big and small and the continent I'm on is pretty lack luster, especially around my capital (bunch of dessert :( ) Their are some ok city spots, but nothing all that great. I did build Moai there because I don't have any other cities that have any decent chance at production. Still, I love my capital to death :)
 
I am sure someone else can top this, but given the northern location I was tempted to rename this town Dutch Harbor.
 
I could be wrong, but it seems to me that start locations in BTS are much better than in Warlords or Vanilla. That is, pretty much every game I've played so far in BTS I have some decent food resources in the starting fat cross, but that didn't always happen before.
 
jason77024:

How would you use this start? I was thinking mining the silver and one other hill for basic production, then work the seafood and rely on slavery for early production. Happy cap is +2 from the fur and silver, get one extra with forge.

Then getting the Caste System to run specialists as a GPF, wait until replaceable parts and put lumber mills on all the forests, hoping they'll spread to the last grassland tile, and finally go for the National Park, giving at least 7 free specialists.

CloudedSun:

I've noticed the same. It's rare now to find a start location with not enough food to work all the tiles. Coastal starts often get three or more food resources.

This was one of the AI capitals from one of my recent games:


Here I would have settled on the spice, though. Use the iron and two hills for production, and go specialist all the way. Would be nice to grab the Colossus.
 
Excuse the aweful title, I just had to share this start from my game I just started. I don't think I've seen this amount of food resources in any cities fat cross ever! :O

Civ4ScreenShot0004.jpg



What shall I do with it? I'm thinking it'll make a pretty decent GP farm, something I usually suck at creating >.< Production could be an issue, but I'm sure with that much food most of the buildings it really needs can be whipped out.

When the modern era comes around, you're a shoo-in to be the Sushi king.
 
I could be wrong, but it seems to me that start locations in BTS are much better than in Warlords or Vanilla. That is, pretty much every game I've played so far in BTS I have some decent food resources in the starting fat cross, but that didn't always happen before.

Funny, I'm always surprised when people post a screenshot with a lot of food resources as if it's an extraordinary occurence. I remember that whenever I played an archipelago map with Warlords (which was often) there would almost always be at least one player on a peninsula with 5 or 6 fish/clams/whatever within city range. I even saw one with 7 of them once.
 
if u REALLY want 2 see food go 2 an arcipelago (spell check) map and select duel and 18 civs :goodjob: :goodjob: :goodjob: :lol: :lol: :lol: :eek: :eek: :rolleyes:
 
How would you use this start? I was thinking mining the silver and one other hill for basic production, then work the seafood and rely on slavery for early production. Happy cap is +2 from the fur and silver, get one extra with forge.

Then getting the Caste System to run specialists as a GPF, wait until replaceable parts and put lumber mills on all the forests, hoping they'll spread to the last grassland tile, and finally go for the National Park, giving at least 7 free specialists.

This was Warlords, so no NP. What you're saying makes sense, though I have been more of a chopper (just got BtS).

I am a mediocre player (Prince) who doesn't do as well with coastal starts. I think I went with a more generic WB -> Worker opening in this game, but don't recall for sure.
 
I see. It's reassuring to make sense. I'm only a casual player, and still only play Noble, so I like to see what everyone does to their cities etc.
 
I once had a start like that but it turned out that washington, who started on another landmass but who's fat cross overlapped mine, ended up with a lot of the seafood.
 
This reminds me. BtS seems to give a lot of food, and I'm finding my cities all very hard-pressed for health (and happiness, too). Has anyone else been seeing the same?
 
I've had a lot of forested fat crosses for my start locations. Using the Hemispheres setting for maps. Anyone else?
 
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