Rogue-star
Chieftain
- Joined
- Oct 15, 2017
- Messages
- 16
Watched most of the first game and a bit of the second. I don't speak Chinese but was able to get the gist of it. The uploader is obviously a very talented player and has smart gameplan but we're talking slightly under 200 turn win with a premium civ (Pericles), a premium start (two city state envoys), an extremely risky build order, and several load games.
I think the build order was scout/builder/settler/monument/settler/settler/builder or something along those lines. Its just not something you can get away with consistently on deity.
All that said I was still impressed by the win and time, even if it wasn't perfect. I think with more chops, mines, a couple earlier expansions, and a bit better scouting he could have certainly shaved 15-20 turns off the total.
Some interesting things:
Very late first trade route, and very little usage of mid game trade routes
Trade deals were absolutely maximized in the sense that he searches for the best deal every time down to a single gold (way too tedious for my tastes but I respect the mindset)
Culture was hammered pretty hard. You couldn't even tell it was a science game until turn 100 or so. Acropolis in just about every city, several theater districts, rush buying archaeologists, etc..
Almost no faith
Very stingy with the mines (too stingy IMO), capital had several grassland hills that were worked but not even mines until late
That video is about globalization peaceful SV, and I’m a good friend of the uploader. The origin play of using globalization is very early in Chinese forum on May 2017 ([Pericles peaceful SV in 190t] https://tieba.baidu.com/p/5130293802 ), which rush to globalization and use the 2 powerful policies to enhance the GPT/Prod/Science, then make the 3 key timings of SV (finish spaceport, finish all necessary techs, gain enough coins for purchase GP) much earlier.
I used to use globalization in the 6otm25, which was not very good for Gorgo. I finished SV on turn 154 (in aggressive play, not peaceful) so I have to say that Pericles is more suitable for this. Also, it needs a full understanding of peaceful play, and a good understanding of Pericles and Greece. I have a better result of totally peaceful SV on turn 155 (totally peaceful, which means neither declared war nor been declared, so no looting), using Pericles, in November.
Greece is a Civ that needs a very good city planning, how to maximize the city's output, how to arrange the districts of your core cities and so on. (We have a classification for city usage in peaceful play, core cities and ghost cities)
For the save I attached, I have a very good map for many hills around capital, and a good beginning that suzerain Moenjodaro so we can build more cities. Districts sequence is Theater-Campus-CH for core cities, Campus-CH for ghost cities, because globalization science boost is very late (which is on turn 137), so CH is the last priority, the money is mainly from trading luxury/strategy resources in the mid-game. The Monarchy wall chopping overflow is a key for the early libraries and amphitheaters, then build a few museums. After that, all cities need universities, but the research labs are not necessary for we have many ghost cities and the globalization.
In the late game (means after the globalization) there are some points too. My tech sequence is Economy-Satellite, starting to build Big-Ben very early, because I only find one city which has enough trees to chop, and it is for spaceport. Spaceport city use colony taxes + capitalism + ecommerce + all trade routes to maximum income, each trade route provides 30+ GPT and I have 10+. All great works are sold for cash, for we don’t need culture anymore. All cities do science project and find a place (I don’t have time and another place to build Eiffel Tower) for neighborhood replacement gold. At last purchase all great scientists left to achieve SV, in this game my bottleneck is still gold, it needs 28k for 3 atomic and 3 information great scientists. And there may be many micro points I missed.
Someone questions about the looting problem, which I feel quite meaningless for peaceful play. According to my experiment, in the early and middle game, if you want to plunder, it will not only cancel your trade deals, but also waste the prod/gold to the army, and finally can't make a good relationship with AI for the war weariness is also high, that is a big risk (believe me, though AIs are vulnerable, they can really slow down your victory). In the late game the looting bonus is poor, and you often have 1000+ science incomes (extremely for globalization), tech finishes one by another, so the overflow science is hard to control (it will be cleared by looting). If you loot 50 but lose hundreds, it is more harm than good. It is always easier to criticize than practice.