I could post a save for each turn if you like.
As far as strategy goes, my approach was very similar to that 54 turn transcend you posted. I used every method at my disposal to transcend in the absolute fewest number of turns. This included "rigging" the game setup options in my favour, using known exploits, and reloading a previous save if I made an error or the game generated an unfavourable random result. I did not outright cheat by entering the scenario editor at any point. Even the map I played on was randomly generated, though I did "reroll" a bunch of times to get a good one.
Game setup is as follows:
SMAC only (no expansion).
Map: custom 16x16, mostly land, low erosion and native life, dense cloud cover.
Difficulty: Citizen.
Custom rules: Higher goal, look first, bell curve (everything else off).
Faction: University of Planet.
Not sure that I want spill the beans on strategy just yet (I may depending on interest). For now, gleen what you will from the saves: