Hi,
I'm a newbie at CivIV (and Civ in general). I've been playing Tokugawa in the Earth scenario at Noble level, standard pace, since I bought the game. I just like to start from Japan.
The strat I've been employing up to this point is to rush-colonize the Philippines, Indonesia, Australia and North America (including Panama), staying well outside mainland politics. I keep ennemy AIs at bay thru a strong friendly relationship with China and a strong navy.
Although I do get a nice large empire with well-equipped cities, I find myself unable to take the lead in any of the victory conditions (always second or third). Moreover, although "Aggressive", I am unable to build any sizable army capable to conquer AND HOLD ennemy territories, at any time in the game.
I scoured the forum and found disjointed information tidbits on the Fat Cross and city micromanagement/specialization. Unfortunately, those tidbits are insufficient to really help improve my game. Thus, I have a few questions for more experienced players.
1. What is the impact of the Fat Cross on the surrounding tile improvements? Are there improvements that should usually remain within and others outside? Is the Fat Cross a good rule of thumb for a new city foundation's distance to others? (I usually put 3 cities in Japan.) Is the Fat Cross's size always 21 tiles? Can it expand?
2. Citizens are said to be "working" tiles within the Fat Cross. What does it mean for the tile improvements within and outside the Fat Cross? How many citizens can a city have and how much should it have? What about specialists, how should I micromanage them?
3. I realize now that my cities were not specialised and that my capital was hogging all the wonders. Apparently, this is a no-no. From the GOTM-2 forum, I kinda now get how to specialise a city for Tech research. I still don't get how I can specilize a city for troop mass-production. Does anyone have an idea how I can achieve this with Japan in the Earth scenario?
4. Is a colonization strat inapropriate for Japan? Shouldn't I try to rush China instead and try to expand through conquest?
5. Samurais are a great UU. Unfortunately, the required techs to get them are kinda numerous. I find that gunpowder units quickly steal their thunder. Is their a basic sure-fire way of mass-producing them (excluding The Oracle to get Civil Service)? Moreover, when could I expect to use them en masse: Antiquity, High or Low Middle-Ages? Should I wait for them before I attempt to rush any ennemy?
Thanks for any help,
Solostian
--
"Luckily for me, ridicule does not kill."
I'm a newbie at CivIV (and Civ in general). I've been playing Tokugawa in the Earth scenario at Noble level, standard pace, since I bought the game. I just like to start from Japan.
The strat I've been employing up to this point is to rush-colonize the Philippines, Indonesia, Australia and North America (including Panama), staying well outside mainland politics. I keep ennemy AIs at bay thru a strong friendly relationship with China and a strong navy.
Although I do get a nice large empire with well-equipped cities, I find myself unable to take the lead in any of the victory conditions (always second or third). Moreover, although "Aggressive", I am unable to build any sizable army capable to conquer AND HOLD ennemy territories, at any time in the game.
I scoured the forum and found disjointed information tidbits on the Fat Cross and city micromanagement/specialization. Unfortunately, those tidbits are insufficient to really help improve my game. Thus, I have a few questions for more experienced players.
1. What is the impact of the Fat Cross on the surrounding tile improvements? Are there improvements that should usually remain within and others outside? Is the Fat Cross a good rule of thumb for a new city foundation's distance to others? (I usually put 3 cities in Japan.) Is the Fat Cross's size always 21 tiles? Can it expand?
2. Citizens are said to be "working" tiles within the Fat Cross. What does it mean for the tile improvements within and outside the Fat Cross? How many citizens can a city have and how much should it have? What about specialists, how should I micromanage them?
3. I realize now that my cities were not specialised and that my capital was hogging all the wonders. Apparently, this is a no-no. From the GOTM-2 forum, I kinda now get how to specialise a city for Tech research. I still don't get how I can specilize a city for troop mass-production. Does anyone have an idea how I can achieve this with Japan in the Earth scenario?
4. Is a colonization strat inapropriate for Japan? Shouldn't I try to rush China instead and try to expand through conquest?
5. Samurais are a great UU. Unfortunately, the required techs to get them are kinda numerous. I find that gunpowder units quickly steal their thunder. Is their a basic sure-fire way of mass-producing them (excluding The Oracle to get Civil Service)? Moreover, when could I expect to use them en masse: Antiquity, High or Low Middle-Ages? Should I wait for them before I attempt to rush any ennemy?
Thanks for any help,
Solostian
--
"Luckily for me, ridicule does not kill."