warpus
Sommerswerd asked me to change this
The two games I sort of connected with the most in terms of the lore were probably Monkey Island 2 and Space Quest III. I looked at Roger Wilco and Guybrush Ulysses Threepwood and almost right away accepted them as real people I could relate to and go on an adventure with. The places they lived were goofy yet dangerous, with silly settings that couldn't possibly be real but that somehow made it easy to imagine yourself in. So many games out there try so hard to present some superhero character living in some plastic place, but somehow in these goofy games the human condition just came out occasionally in a special way.. like these were real places, somehow. It was probably the writing I suppose, maybe the art direction too.
Now that I think about it, I found Star Control 2 incredibly engaging. When I played that game it sucked me in and allowed me to easily pretend that I was exploring a vast galaxy, with many things going on.
I could somehow never get into Skyrim but played many hours of Morrowind. That felt like a super real place to me, even though there were obvious 3d glitches and other immersion breaking NPC nonsense going on.
I'm sure there's many examples of games with hundreds of times more lore written, with much more complex setups and character and storylines, but sometimes it's easier to find magic in something a bit simpler
Now that I think about it, I found Star Control 2 incredibly engaging. When I played that game it sucked me in and allowed me to easily pretend that I was exploring a vast galaxy, with many things going on.
I could somehow never get into Skyrim but played many hours of Morrowind. That felt like a super real place to me, even though there were obvious 3d glitches and other immersion breaking NPC nonsense going on.
I'm sure there's many examples of games with hundreds of times more lore written, with much more complex setups and character and storylines, but sometimes it's easier to find magic in something a bit simpler