worldbuilding is what carries it, was the point. my note on gameplay is kind of misphrased here. so. the gameplay is snappy, yes, but there's not much substance to most of the plot choices you make. the point is that worldbuilding is more than plot. there's a reason fallout's aesthetics is compelling with its art decor bizarro nuke world and a reason why bethesda mostly reruns the older designs of the original game. the brotherhood of steel keeps showing up for a reason, even if they go pure paladins in bethesda's vision of the setting; the art direction and the way that faction ticked made it a really cool thing. the plots and the vast majority of quests suck in 3 and 4 though, yes