Favorite game speed

whats your favorite game speed

  • quick

    Votes: 22 9.3%
  • normal

    Votes: 79 33.5%
  • epic

    Votes: 62 26.3%
  • marathon

    Votes: 72 30.5%
  • I dont have civ4 :(

    Votes: 1 0.4%

  • Total voters
    236
Exavier said:
well the problem with the other speeds (by default) is they adjust everything... so yes we can make the games longer but you end up doing the same stuff as in a normal game it just takes longer.

They slow down techs, unit construction, maintainence, everything at the same rate.

Thats why i modifyed epic in my game.

Wow, just what I was looking for. Great looking mod... Not sure if I want all of it... guess I will learn Python now. Shouldn't be too bad.
 
Holy crap this is cool. I'm going to have to change my answer to Exavier's epic. I actually can use all era's technology!
 
Unit construction isn't slowed down as much as everything else is for the slower speeds, and so you can get a lot more use out of any particular type of unit. On marathon any unit will have a lifespan of 100 turns or so, which removes the problem from the faster speeds of units going obsolete as soon as they're built.

Marathon is easily my favourite speed, since you can get much more use out of everything in the game.
 
MrCynical said:
Unit construction isn't slowed down as much as everything else is for the slower speeds, and so you can get a lot more use out of any particular type of unit. On marathon any unit will have a lifespan of 100 turns or so, which removes the problem from the faster speeds of units going obsolete as soon as they're built.

Marathon is easily my favourite speed, since you can get much more use out of everything in the game.

thats not true...

XML Game Speed Data:
Code:
			<Type>GAMESPEED_MARATHON</Type>
			<Description>TXT_KEY_GAMESPEED_MARATHON</Description>
			<Help>TXT_KEY_GAMESPEED_MARATHON_HELP</Help>
			<iGrowthPercent>300</iGrowthPercent>
			<iTrainPercent>200</iTrainPercent>
			<iConstructPercent>300</iConstructPercent>
			<iCreatePercent>300</iCreatePercent>
			<iResearchPercent>300</iResearchPercent>
			<iBuildPercent>300</iBuildPercent>
			<iImprovementPercent>300</iImprovementPercent>
			<iGreatPeoplePercent>300</iGreatPeoplePercent>
			<iCulturePercent>300</iCulturePercent>
			<iAnarchyPercent>300</iAnarchyPercent>
			<iBarbPercent>300</iBarbPercent>
			<iFeatureProductionPercent>300</iFeatureProductionPercent>
			<iUnitDiscoverPercent>300</iUnitDiscoverPercent>
			<iUnitHurryPercent>300</iUnitHurryPercent>
			<iUnitTradePercent>300</iUnitTradePercent>
			<iUnitGreatWorkPercent>300</iUnitGreatWorkPercent>
			<iGoldenAgePercent>200</iGoldenAgePercent>
			<iHurryPercent>33</iHurryPercent>
			<iHurryConscriptAngerPercent>300</iHurryConscriptAngerPercent>
			<iInflationPercent>10</iInflationPercent>
			<iInflationOffset>-200</iInflationOffset>


			<Type>GAMESPEED_EPIC</Type>
			<Description>TXT_KEY_GAMESPEED_EPIC</Description>
			<Help>TXT_KEY_GAMESPEED_EPIC_HELP</Help>
			<iGrowthPercent>150</iGrowthPercent>
			<iTrainPercent>125</iTrainPercent>
			<iConstructPercent>150</iConstructPercent>
			<iCreatePercent>150</iCreatePercent>
			<iResearchPercent>150</iResearchPercent>
			<iBuildPercent>150</iBuildPercent>
			<iImprovementPercent>150</iImprovementPercent>
			<iGreatPeoplePercent>150</iGreatPeoplePercent>
			<iCulturePercent>150</iCulturePercent>
			<iAnarchyPercent>150</iAnarchyPercent>
			<iBarbPercent>150</iBarbPercent>
			<iFeatureProductionPercent>150</iFeatureProductionPercent>
			<iUnitDiscoverPercent>150</iUnitDiscoverPercent>
			<iUnitHurryPercent>150</iUnitHurryPercent>
			<iUnitTradePercent>150</iUnitTradePercent>
			<iUnitGreatWorkPercent>150</iUnitGreatWorkPercent>
			<iGoldenAgePercent>125</iGoldenAgePercent>
			<iHurryPercent>67</iHurryPercent>
			<iHurryConscriptAngerPercent>150</iHurryConscriptAngerPercent>
			<iInflationPercent>20</iInflationPercent>
			<iInflationOffset>-160</iInflationOffset>


			<Type>GAMESPEED_NORMAL</Type>
			<Description>TXT_KEY_GAMESPEED_NORMAL</Description>
			<Help>TXT_KEY_GAMESPEED_NORMAL_HELP</Help>
			<iGrowthPercent>100</iGrowthPercent>
			<iTrainPercent>100</iTrainPercent>
			<iConstructPercent>100</iConstructPercent>
			<iCreatePercent>100</iCreatePercent>
			<iResearchPercent>100</iResearchPercent>
			<iBuildPercent>100</iBuildPercent>
			<iImprovementPercent>100</iImprovementPercent>
			<iGreatPeoplePercent>100</iGreatPeoplePercent>
			<iCulturePercent>100</iCulturePercent>
			<iAnarchyPercent>100</iAnarchyPercent>
			<iBarbPercent>100</iBarbPercent>
			<iFeatureProductionPercent>100</iFeatureProductionPercent>
			<iUnitDiscoverPercent>100</iUnitDiscoverPercent>
			<iUnitHurryPercent>100</iUnitHurryPercent>
			<iUnitTradePercent>100</iUnitTradePercent>
			<iUnitGreatWorkPercent>100</iUnitGreatWorkPercent>
			<iGoldenAgePercent>100</iGoldenAgePercent>
			<iHurryPercent>100</iHurryPercent>
			<iHurryConscriptAngerPercent>100</iHurryConscriptAngerPercent>
			<iInflationPercent>30</iInflationPercent>
			<iInflationOffset>-120</iInflationOffset>

Notice that everything is increased the exact same.
Normal = 100
Epic = 150
Marathon = 300

Here is what I did to epic...
Code:
			<Type>GAMESPEED_EPIC</Type>
			<Description>TXT_KEY_GAMESPEED_EPIC</Description>
			<Help>TXT_KEY_GAMESPEED_EPIC_HELP</Help>
			<iGrowthPercent>100</iGrowthPercent>
			<iTrainPercent>100</iTrainPercent>
			<iConstructPercent>100</iConstructPercent>
			<iCreatePercent>100</iCreatePercent>
			<iResearchPercent>200</iResearchPercent>
			<iBuildPercent>100</iBuildPercent>
			<iImprovementPercent>100</iImprovementPercent>
			<iGreatPeoplePercent>100</iGreatPeoplePercent>
			<iCulturePercent>100</iCulturePercent>
			<iAnarchyPercent>100</iAnarchyPercent>
			<iBarbPercent>100</iBarbPercent>
			<iFeatureProductionPercent>150</iFeatureProductionPercent>
			<iUnitDiscoverPercent>100</iUnitDiscoverPercent>
			<iUnitHurryPercent>100</iUnitHurryPercent>
			<iUnitTradePercent>100</iUnitTradePercent>
			<iUnitGreatWorkPercent>100</iUnitGreatWorkPercent>
			<iGoldenAgePercent>100</iGoldenAgePercent>
			<iHurryPercent>100</iHurryPercent>
			<iHurryConscriptAngerPercent>100</iHurryConscriptAngerPercent>
			<iInflationPercent>30</iInflationPercent>
			<iInflationOffset>-120</iInflationOffset>

With this you can actually use units :P

Now if that doesn't settle that I dono what will :P
 
Actually, I remember reading another thread where they said that the unit building had not been slowed as much as the other things in Marathon Mode...that's why I was so excited about it...because I would finally have the chance to use all units for a reasonable amount of time and avoid skipping directly from spearman to riflemen or whatever...


HOWEVER, I've just ended my first game in Marathon Mode, and I didn't note any difference apart from the huge amount of turns that it takes to build things in the early stages of the game...but as soon as you reach the renaissance era things start to flow very quickly like in other modes :(

So, basically, has someone else said in another thread, Marathon Mode only implies clicking the "change turn" button 1400 times instead of 700.
 
I just started playing with accelerated production before switching to Civ4, and that was it. Now I have switched to Quick as well, since I don't like spending too much time on the game.
 
I play on normal. To be honest, I've never tried any of the other speeds. A game on normal speed will take about 7 hours for me. That's some three days of playing, and I really don't want a game to last any longer.

I think I'll give quick a go next time I play.
 
eddie_verdde said:
Actually, I remember reading another thread where they said that the unit building had not been slowed as much as the other things in Marathon Mode...that's why I was so excited about it...because I would finally have the chance to use all units for a reasonable amount of time and avoid skipping directly from spearman to riflemen or whatever...


HOWEVER, I've just ended my first game in Marathon Mode, and I didn't note any difference apart from the huge amount of turns that it takes to build things in the early stages of the game...but as soon as you reach the renaissance era things start to flow very quickly like in other modes :(

So, basically, has someone else said in another thread, Marathon Mode only implies clicking the "change turn" button 1400 times instead of 700.

I think it depends on the style you play the game. AFAIK technically its correct that they increased everything by the same modifier, but

1) Movement isn't reduced, so if you have a large empire, your unit's don't become obsolete just by moving them from one frontier to the like (which happened quite often to me with quick or normal speed games)

2) At least for me (I always play large or huge maps) it's way more easy to build a lot of fair production citys than more than 2-3 super-duper science centers... so the effect is, that it at least "feels" like the units are way longer usefull... even though the production rate is also increased by 300% like science, you have a lot more cities which produce this fancy new knights, and you can fight a whole war with them before you have to upgrade them to Cavallerie.... and as far as I have seen, the same applies for the KI (I am more or less on the same research speed like the top 2 KI's, but still have way longer use of my units [at least in my last 4 emperor games on a huge marathon map])

So I think on a tiny or small map its really just increasing the amount of clicking change turn, but on larger maps I am pretty sure you feel a difference!
 
I also like Marathon games on larger maps.
You also always seem to have some super-productive cities
that produce the units so fast, you get all the use you want
out of them...
Though I am considering remodeling the game speed effects
after seeing the code. Seems easy enough to do.
More great people would be fun...
 
I think marathon will be the best as my wartime foes make units too quickly for all the pillaging I do.
 
custom speed with a mod:
marathon tech
epic culture and city growth
normal building and unit construction

GP and worker speed are a tad faster then epic
 
I like marathon speed a lot, although I wouldn't mind a few adjustments. I'm gonna try a few of the mods and see how they play out.

I always thought civ games were too short but instead of making them longer they made them shorter! I really think Firaxis made a serious mistake when they assumed that most civ-players would prefer shorter games.
 
Everything will pop up at the same time whether you're playing quick or marathon. The only thing affected is the number of clicks you get until 2050, so...

When you play at faster gamespeeds, you'll get...
  • Less forgiving games: You'll get less chances to come back on a mistake you've made. As a result, if you waste three turns on a tech before realizing you're making a wrong move, the consequences are a lot worse on quick than on marathon.
  • Less movement: Movement takes clicks so you're going to move more on marathon than on quick. Tech goes by fast and you'll have to make a choice between a building or some units. You can't always do them both before reaching another tech with new buildings/units.

A Marathon game is only slowed down by clicking and moving units. If you're not going to have a lot of military action, the difference in time isn't that much.
 
I've modified the epic game speed, but I could try out the basic ones if they have changed for 1.52... Have they?
 
i like quick better IMO it makes game funner
 
@Exavier- The value which controls the rate units are produced is the "trainpercent" value which you'll notice is only 200 at marathon instead of 300. Similarly at epic "trainpercent" is only at 125 rather than 150. As a result units ARE produced relatively faster at epic and marathon.

I personally prefer this value to be scaled down even further, with building and wonder construction slightly faster as well. As a result I've edited in my own game speed for the XML as well.
 
Lasitus said:
With marathon, do you get to use older units longer or does it just draw out the game? I mean, it takes forever to build the stuff, so you are increasing the time of everything no? What I want is normal build times and slower tech. I don't even get to use musketmen and riflemen are gone in a few turns for infantry...

I completely agree... Its a shame to wait 20 turns to build a War Elephant in a reasonable city... Marathon/Epic should reducde tech speed, not production time (at least not that much, since it'd also be bore to manage 300 units, since you can build anything more in your cities).
 
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